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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptCollider.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for CapsuleCollider. */
- class BS_SCR_BE_EXPORT ScriptCapsuleCollider : public TScriptCollider<ScriptCapsuleCollider>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeCapsuleCollider")
- private:
- ScriptCapsuleCollider(MonoObject* instance, const SPtr<Collider>& collider);
- /** Returns the native capsule collider wrapped by this object. */
- CapsuleCollider* getCapsuleCollider() const;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance);
- static void internal_SetHalfHeight(ScriptCapsuleCollider* thisPtr, float halfHeight);
- static float internal_GetHalfHeight(ScriptCapsuleCollider* thisPtr);
- static void internal_SetRadius(ScriptCapsuleCollider* thisPtr, float radius);
- static float internal_GetRadius(ScriptCapsuleCollider* thisPtr);
- };
- /** @} */
- }
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