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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "RenderAPI/BsGpuBuffer.h"
- #include "Error/BsException.h"
- #include "RenderAPI/BsRenderAPI.h"
- #include "Managers/BsHardwareBufferManager.h"
- namespace bs
- {
- UINT32 getBufferSize(const GPU_BUFFER_DESC& desc)
- {
- UINT32 elementSize;
- if (desc.type == GBT_STANDARD)
- elementSize = GpuBuffer::getFormatSize(desc.format);
- else
- elementSize = desc.elementSize;
- return elementSize * desc.elementCount;
- }
- GpuBufferProperties::GpuBufferProperties(const GPU_BUFFER_DESC& desc)
- : mDesc(desc)
- {
- if(mDesc.type == GBT_STANDARD)
- mDesc.elementSize = GpuBuffer::getFormatSize(mDesc.format);
- }
- GpuBuffer::GpuBuffer(const GPU_BUFFER_DESC& desc)
- :mProperties(desc)
- {
- }
- SPtr<ct::GpuBuffer> GpuBuffer::getCore() const
- {
- return std::static_pointer_cast<ct::GpuBuffer>(mCoreSpecific);
- }
- SPtr<ct::CoreObject> GpuBuffer::createCore() const
- {
- return ct::HardwareBufferManager::instance().createGpuBufferInternal(mProperties.mDesc);
- }
- UINT32 GpuBuffer::getFormatSize(GpuBufferFormat format)
- {
- static bool lookupInitialized = false;
- static UINT32 lookup[BF_COUNT];
- if (!lookupInitialized)
- {
- lookup[BF_16X1F] = 2;
- lookup[BF_16X2F] = 4;
- lookup[BF_16X4F] = 8;
- lookup[BF_32X1F] = 4;
- lookup[BF_32X2F] = 8;
- lookup[BF_32X3F] = 12;
- lookup[BF_32X4F] = 16;
- lookup[BF_8X1] = 1;
- lookup[BF_8X2] = 2;
- lookup[BF_8X4] = 4;
- lookup[BF_16X1] = 2;
- lookup[BF_16X2] = 4;
- lookup[BF_16X4] = 8;
- lookup[BF_8X1S] = 1;
- lookup[BF_8X2S] = 2;
- lookup[BF_8X4S] = 4;
- lookup[BF_16X1S] = 2;
- lookup[BF_16X2S] = 4;
- lookup[BF_16X4S] = 8;
- lookup[BF_32X1S] = 4;
- lookup[BF_32X2S] = 8;
- lookup[BF_32X3S] = 12;
- lookup[BF_32X4S] = 16;
- lookup[BF_8X1U] = 1;
- lookup[BF_8X2U] = 2;
- lookup[BF_8X4U] = 4;
- lookup[BF_16X1U] = 1;
- lookup[BF_16X2U] = 2;
- lookup[BF_16X4U] = 4;
- lookup[BF_32X1U] = 4;
- lookup[BF_32X2U] = 8;
- lookup[BF_32X3U] = 12;
- lookup[BF_32X4U] = 16;
- lookupInitialized = true;
- }
- if (format >= BF_COUNT)
- return 0;
- return lookup[(UINT32)format];
- }
- SPtr<GpuBuffer> GpuBuffer::create(const GPU_BUFFER_DESC& desc)
- {
- return HardwareBufferManager::instance().createGpuBuffer(desc);
- }
- namespace ct
- {
- GpuBuffer::GpuBuffer(const GPU_BUFFER_DESC& desc, UINT32 deviceMask)
- :HardwareBuffer(getBufferSize(desc)), mProperties(desc)
- {
- }
- GpuBuffer::~GpuBuffer()
- {
- // Make sure that derived classes call clearBufferViews
- // I can't call it here since it needs a virtual method call
- }
- SPtr<GpuBuffer> GpuBuffer::create(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask)
- {
- return HardwareBufferManager::instance().createGpuBuffer(desc, deviceMask);
- }
- }
- }
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