PlainText.cs 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @addtogroup Utility
  8. * @{
  9. */
  10. /// <summary>
  11. /// A resource containing plain text data.
  12. /// </summary>
  13. public class PlainText : Resource
  14. {
  15. /// <summary>
  16. /// Constructor for internal use by the runtime.
  17. /// </summary>
  18. private PlainText()
  19. { }
  20. /// <summary>
  21. /// Creates a new plain text resource.
  22. /// </summary>
  23. /// <param name="text">Textual data to store.</param>
  24. public PlainText(string text)
  25. {
  26. Internal_CreateInstance(this, text);
  27. }
  28. /// <summary>
  29. /// Textual data contained in the resource.
  30. /// </summary>
  31. public string Text
  32. {
  33. get { return Internal_GetText(mCachedPtr); }
  34. set { Internal_SetText(mCachedPtr, value); }
  35. }
  36. [MethodImpl(MethodImplOptions.InternalCall)]
  37. private static extern void Internal_CreateInstance(PlainText instance, string text);
  38. [MethodImpl(MethodImplOptions.InternalCall)]
  39. private static extern string Internal_GetText(IntPtr thisPtr);
  40. [MethodImpl(MethodImplOptions.InternalCall)]
  41. private static extern void Internal_SetText(IntPtr thisPtr, string value);
  42. }
  43. /** @} */
  44. }