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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Audio/BsAudioSource.h"
- namespace bs
- {
- class CAudioSource;
- class BS_SCR_BE_EXPORT ScriptCAudioSource : public TScriptComponent<ScriptCAudioSource, CAudioSource>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AudioSource")
- ScriptCAudioSource(MonoObject* managedInstance, const GameObjectHandle<CAudioSource>& value);
- private:
- static void Internal_setClip(ScriptCAudioSource* thisPtr, MonoObject* clip);
- static MonoObject* Internal_getClip(ScriptCAudioSource* thisPtr);
- static void Internal_setVolume(ScriptCAudioSource* thisPtr, float volume);
- static float Internal_getVolume(ScriptCAudioSource* thisPtr);
- static void Internal_setPitch(ScriptCAudioSource* thisPtr, float pitch);
- static float Internal_getPitch(ScriptCAudioSource* thisPtr);
- static void Internal_setIsLooping(ScriptCAudioSource* thisPtr, bool loop);
- static bool Internal_getIsLooping(ScriptCAudioSource* thisPtr);
- static void Internal_setPriority(ScriptCAudioSource* thisPtr, uint32_t priority);
- static uint32_t Internal_getPriority(ScriptCAudioSource* thisPtr);
- static void Internal_setMinDistance(ScriptCAudioSource* thisPtr, float distance);
- static float Internal_getMinDistance(ScriptCAudioSource* thisPtr);
- static void Internal_setAttenuation(ScriptCAudioSource* thisPtr, float attenuation);
- static float Internal_getAttenuation(ScriptCAudioSource* thisPtr);
- static void Internal_setTime(ScriptCAudioSource* thisPtr, float time);
- static float Internal_getTime(ScriptCAudioSource* thisPtr);
- static void Internal_setPlayOnStart(ScriptCAudioSource* thisPtr, bool enable);
- static bool Internal_getPlayOnStart(ScriptCAudioSource* thisPtr);
- static void Internal_play(ScriptCAudioSource* thisPtr);
- static void Internal_pause(ScriptCAudioSource* thisPtr);
- static void Internal_stop(ScriptCAudioSource* thisPtr);
- static AudioSourceState Internal_getState(ScriptCAudioSource* thisPtr);
- };
- }
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