| 123456789101112131415161718192021222324252627282930313233 |
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsCharacterController.h"
- #include "Math/BsVector3.h"
- namespace bs
- {
- struct __ControllerControllerCollisionInterop
- {
- MonoObject* controller;
- Vector3 position;
- Vector3 normal;
- Vector3 motionDir;
- float motionAmount;
- };
- class BS_SCR_BE_EXPORT ScriptControllerControllerCollision : public ScriptObject<ScriptControllerControllerCollision>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ControllerControllerCollision")
- static MonoObject* box(const __ControllerControllerCollisionInterop& value);
- static __ControllerControllerCollisionInterop unbox(MonoObject* value);
- static ControllerControllerCollision fromInterop(const __ControllerControllerCollisionInterop& value);
- static __ControllerControllerCollisionInterop toInterop(const ControllerControllerCollision& value);
- private:
- ScriptControllerControllerCollision(MonoObject* managedInstance);
- };
- }
|