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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- namespace bs
- {
- struct __LimitLinearRangeInterop
- {
- float lower;
- float upper;
- float contactDist;
- float restitution;
- Spring spring;
- };
- class BS_SCR_BE_EXPORT ScriptLimitLinearRange : public ScriptObject<ScriptLimitLinearRange>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitLinearRange")
- static MonoObject* box(const __LimitLinearRangeInterop& value);
- static __LimitLinearRangeInterop unbox(MonoObject* value);
- static LimitLinearRange fromInterop(const __LimitLinearRangeInterop& value);
- static __LimitLinearRangeInterop toInterop(const LimitLinearRange& value);
- private:
- ScriptLimitLinearRange(MonoObject* managedInstance);
- };
- }
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