BsScriptPhysicsMesh.generated.cpp 2.1 KB

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  1. #include "BsScriptPhysicsMesh.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsMesh.h"
  6. #include "BsScriptResourceManager.h"
  7. #include "BsScriptPhysicsMesh.generated.h"
  8. #include "BsScriptRendererMeshData.generated.h"
  9. #include "../../SBansheeEngine/Extensions/BsPhysicsMeshEx.h"
  10. namespace bs
  11. {
  12. ScriptPhysicsMesh::ScriptPhysicsMesh(MonoObject* managedInstance, const ResourceHandle<PhysicsMesh>& value)
  13. :TScriptResource(managedInstance, value)
  14. {
  15. }
  16. void ScriptPhysicsMesh::initRuntimeData()
  17. {
  18. metaData.scriptClass->addInternalCall("Internal_getType", (void*)&ScriptPhysicsMesh::Internal_getType);
  19. metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptPhysicsMesh::Internal_create);
  20. metaData.scriptClass->addInternalCall("Internal_getMeshData", (void*)&ScriptPhysicsMesh::Internal_getMeshData);
  21. }
  22. MonoObject*ScriptPhysicsMesh::createInstance()
  23. {
  24. bool dummy = false;
  25. void* ctorParams[1] = { &dummy };
  26. return metaData.scriptClass->createInstance("bool", ctorParams);
  27. }
  28. PhysicsMeshType ScriptPhysicsMesh::Internal_getType(ScriptPhysicsMesh* thisPtr)
  29. {
  30. PhysicsMeshType tmp__output;
  31. tmp__output = thisPtr->getHandle()->getType();
  32. PhysicsMeshType __output;
  33. __output = tmp__output;
  34. return __output;
  35. }
  36. void ScriptPhysicsMesh::Internal_create(MonoObject* managedInstance, MonoObject* meshData, PhysicsMeshType type)
  37. {
  38. SPtr<RendererMeshData> tmpmeshData;
  39. ScriptRendererMeshData* scriptmeshData;
  40. scriptmeshData = ScriptRendererMeshData::toNative(meshData);
  41. tmpmeshData = scriptmeshData->getInternal();
  42. ResourceHandle<PhysicsMesh> instance = PhysicsMeshEx::create(tmpmeshData, type);
  43. ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
  44. }
  45. MonoObject* ScriptPhysicsMesh::Internal_getMeshData(ScriptPhysicsMesh* thisPtr)
  46. {
  47. SPtr<RendererMeshData> tmp__output;
  48. tmp__output = PhysicsMeshEx::getMeshData(thisPtr->getHandle());
  49. MonoObject* __output;
  50. __output = ScriptRendererMeshData::create(tmp__output);
  51. return __output;
  52. }
  53. }