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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- class RenderTarget;
- class RenderTargetEx;
- class BS_SCR_BE_EXPORT ScriptRenderTargetBase : public ScriptObjectBase
- {
- public:
- ScriptRenderTargetBase(MonoObject* instance);
- virtual ~ScriptRenderTargetBase() {}
- SPtr<RenderTarget> getInternal() const { return mInternal; }
- protected:
- SPtr<RenderTarget> mInternal;
- };
- class BS_SCR_BE_EXPORT ScriptRenderTarget : public ScriptObject<ScriptRenderTarget, ScriptRenderTargetBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTarget")
- ScriptRenderTarget(MonoObject* managedInstance, const SPtr<RenderTarget>& value);
- SPtr<RenderTarget> getInternal() const;
- static MonoObject* create(const SPtr<RenderTarget>& value);
- private:
- static uint32_t Internal_getWidth(ScriptRenderTargetBase* thisPtr);
- static uint32_t Internal_getHeight(ScriptRenderTargetBase* thisPtr);
- static bool Internal_getGammaCorrection(ScriptRenderTargetBase* thisPtr);
- static int32_t Internal_getPriority(ScriptRenderTargetBase* thisPtr);
- static void Internal_setPriority(ScriptRenderTargetBase* thisPtr, int32_t priority);
- static uint32_t Internal_getSampleCount(ScriptRenderTargetBase* thisPtr);
- };
- }
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