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- #include "BsScriptRendererMeshData.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsRendererMeshData.h"
- #include "BsScriptRendererMeshData.generated.h"
- #include "BsScriptBoneWeight.generated.h"
- #include "Wrappers/BsScriptVector.h"
- #include "../../SBansheeEngine/Extensions/BsMeshDataEx.h"
- #include "Wrappers/BsScriptVector.h"
- #include "Wrappers/BsScriptVector.h"
- #include "Wrappers/BsScriptColor.h"
- namespace bs
- {
- ScriptRendererMeshData::ScriptRendererMeshData(MonoObject* managedInstance, const SPtr<RendererMeshData>& value)
- :ScriptObject(managedInstance), mInternal(value)
- {
- }
- void ScriptRendererMeshData::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptRendererMeshData::Internal_create);
- metaData.scriptClass->addInternalCall("Internal_getPositions", (void*)&ScriptRendererMeshData::Internal_getPositions);
- metaData.scriptClass->addInternalCall("Internal_setPositions", (void*)&ScriptRendererMeshData::Internal_setPositions);
- metaData.scriptClass->addInternalCall("Internal_getNormals", (void*)&ScriptRendererMeshData::Internal_getNormals);
- metaData.scriptClass->addInternalCall("Internal_setNormals", (void*)&ScriptRendererMeshData::Internal_setNormals);
- metaData.scriptClass->addInternalCall("Internal_getTangents", (void*)&ScriptRendererMeshData::Internal_getTangents);
- metaData.scriptClass->addInternalCall("Internal_setTangents", (void*)&ScriptRendererMeshData::Internal_setTangents);
- metaData.scriptClass->addInternalCall("Internal_getColors", (void*)&ScriptRendererMeshData::Internal_getColors);
- metaData.scriptClass->addInternalCall("Internal_setColors", (void*)&ScriptRendererMeshData::Internal_setColors);
- metaData.scriptClass->addInternalCall("Internal_getUV0", (void*)&ScriptRendererMeshData::Internal_getUV0);
- metaData.scriptClass->addInternalCall("Internal_setUV0", (void*)&ScriptRendererMeshData::Internal_setUV0);
- metaData.scriptClass->addInternalCall("Internal_getUV1", (void*)&ScriptRendererMeshData::Internal_getUV1);
- metaData.scriptClass->addInternalCall("Internal_setUV1", (void*)&ScriptRendererMeshData::Internal_setUV1);
- metaData.scriptClass->addInternalCall("Internal_getBoneWeights", (void*)&ScriptRendererMeshData::Internal_getBoneWeights);
- metaData.scriptClass->addInternalCall("Internal_setBoneWeights", (void*)&ScriptRendererMeshData::Internal_setBoneWeights);
- metaData.scriptClass->addInternalCall("Internal_getIndices", (void*)&ScriptRendererMeshData::Internal_getIndices);
- metaData.scriptClass->addInternalCall("Internal_setIndices", (void*)&ScriptRendererMeshData::Internal_setIndices);
- metaData.scriptClass->addInternalCall("Internal_getVertexCount", (void*)&ScriptRendererMeshData::Internal_getVertexCount);
- metaData.scriptClass->addInternalCall("Internal_getIndexCount", (void*)&ScriptRendererMeshData::Internal_getIndexCount);
- }
- MonoObject* ScriptRendererMeshData::create(const SPtr<RendererMeshData>& value)
- {
- if(value == nullptr) return nullptr;
- bool dummy = false;
- void* ctorParams[1] = { &dummy };
- MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
- new (bs_alloc<ScriptRendererMeshData>()) ScriptRendererMeshData(managedInstance, value);
- return managedInstance;
- }
- void ScriptRendererMeshData::Internal_create(MonoObject* managedInstance, uint32_t numVertices, uint32_t numIndices, VertexLayout layout, IndexType indexType)
- {
- SPtr<RendererMeshData> instance = MeshDataEx::create(numVertices, numIndices, layout, indexType);
- new (bs_alloc<ScriptRendererMeshData>())ScriptRendererMeshData(managedInstance, instance);
- }
- MonoArray* ScriptRendererMeshData::Internal_getPositions(ScriptRendererMeshData* thisPtr)
- {
- Vector<Vector3> vec__output;
- vec__output = MeshDataEx::getPositions(thisPtr->getInternal());
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptVector3>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, vec__output[i]);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptRendererMeshData::Internal_setPositions(ScriptRendererMeshData* thisPtr, MonoArray* value)
- {
- Vector<Vector3> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = arrayvalue.get<Vector3>(i);
- }
- }
- MeshDataEx::setPositions(thisPtr->getInternal(), vecvalue);
- }
- MonoArray* ScriptRendererMeshData::Internal_getNormals(ScriptRendererMeshData* thisPtr)
- {
- Vector<Vector3> vec__output;
- vec__output = MeshDataEx::getNormals(thisPtr->getInternal());
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptVector3>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, vec__output[i]);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptRendererMeshData::Internal_setNormals(ScriptRendererMeshData* thisPtr, MonoArray* value)
- {
- Vector<Vector3> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = arrayvalue.get<Vector3>(i);
- }
- }
- MeshDataEx::setNormals(thisPtr->getInternal(), vecvalue);
- }
- MonoArray* ScriptRendererMeshData::Internal_getTangents(ScriptRendererMeshData* thisPtr)
- {
- Vector<Vector4> vec__output;
- vec__output = MeshDataEx::getTangents(thisPtr->getInternal());
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptVector4>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, vec__output[i]);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptRendererMeshData::Internal_setTangents(ScriptRendererMeshData* thisPtr, MonoArray* value)
- {
- Vector<Vector4> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = arrayvalue.get<Vector4>(i);
- }
- }
- MeshDataEx::setTangents(thisPtr->getInternal(), vecvalue);
- }
- MonoArray* ScriptRendererMeshData::Internal_getColors(ScriptRendererMeshData* thisPtr)
- {
- Vector<Color> vec__output;
- vec__output = MeshDataEx::getColors(thisPtr->getInternal());
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptColor>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, vec__output[i]);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptRendererMeshData::Internal_setColors(ScriptRendererMeshData* thisPtr, MonoArray* value)
- {
- Vector<Color> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = arrayvalue.get<Color>(i);
- }
- }
- MeshDataEx::setColors(thisPtr->getInternal(), vecvalue);
- }
- MonoArray* ScriptRendererMeshData::Internal_getUV0(ScriptRendererMeshData* thisPtr)
- {
- Vector<Vector2> vec__output;
- vec__output = MeshDataEx::getUV0(thisPtr->getInternal());
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptVector2>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, vec__output[i]);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptRendererMeshData::Internal_setUV0(ScriptRendererMeshData* thisPtr, MonoArray* value)
- {
- Vector<Vector2> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = arrayvalue.get<Vector2>(i);
- }
- }
- MeshDataEx::setUV0(thisPtr->getInternal(), vecvalue);
- }
- MonoArray* ScriptRendererMeshData::Internal_getUV1(ScriptRendererMeshData* thisPtr)
- {
- Vector<Vector2> vec__output;
- vec__output = MeshDataEx::getUV1(thisPtr->getInternal());
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptVector2>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, vec__output[i]);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptRendererMeshData::Internal_setUV1(ScriptRendererMeshData* thisPtr, MonoArray* value)
- {
- Vector<Vector2> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = arrayvalue.get<Vector2>(i);
- }
- }
- MeshDataEx::setUV1(thisPtr->getInternal(), vecvalue);
- }
- MonoArray* ScriptRendererMeshData::Internal_getBoneWeights(ScriptRendererMeshData* thisPtr)
- {
- Vector<BoneWeight> vec__output;
- vec__output = MeshDataEx::getBoneWeights(thisPtr->getInternal());
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptBoneWeight>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, vec__output[i]);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptRendererMeshData::Internal_setBoneWeights(ScriptRendererMeshData* thisPtr, MonoArray* value)
- {
- Vector<BoneWeight> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = arrayvalue.get<BoneWeight>(i);
- }
- }
- MeshDataEx::setBoneWeights(thisPtr->getInternal(), vecvalue);
- }
- MonoArray* ScriptRendererMeshData::Internal_getIndices(ScriptRendererMeshData* thisPtr)
- {
- Vector<uint32_t> vec__output;
- vec__output = MeshDataEx::getIndices(thisPtr->getInternal());
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<uint32_t>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, vec__output[i]);
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptRendererMeshData::Internal_setIndices(ScriptRendererMeshData* thisPtr, MonoArray* value)
- {
- Vector<uint32_t> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = arrayvalue.get<uint32_t>(i);
- }
- }
- MeshDataEx::setIndices(thisPtr->getInternal(), vecvalue);
- }
- int32_t ScriptRendererMeshData::Internal_getVertexCount(ScriptRendererMeshData* thisPtr)
- {
- int32_t tmp__output;
- tmp__output = MeshDataEx::getVertexCount(thisPtr->getInternal());
- int32_t __output;
- __output = tmp__output;
- return __output;
- }
- int32_t ScriptRendererMeshData::Internal_getIndexCount(ScriptRendererMeshData* thisPtr)
- {
- int32_t tmp__output;
- tmp__output = MeshDataEx::getIndexCount(thisPtr->getInternal());
- int32_t __output;
- __output = tmp__output;
- return __output;
- }
- }
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