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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsRendererMeshData.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Mesh/BsMeshData.h"
- #include "Math/BsVector3.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Utility/BsCommonTypes.h"
- #include "Math/BsVector4.h"
- #include "Math/BsVector2.h"
- #include "Image/BsColor.h"
- namespace bs
- {
- class RendererMeshData;
- class MeshDataEx;
- class BS_SCR_BE_EXPORT ScriptRendererMeshData : public ScriptObject<ScriptRendererMeshData>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MeshData")
- ScriptRendererMeshData(MonoObject* managedInstance, const SPtr<RendererMeshData>& value);
- SPtr<RendererMeshData> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<RendererMeshData>& value);
- private:
- SPtr<RendererMeshData> mInternal;
- static void Internal_create(MonoObject* managedInstance, uint32_t numVertices, uint32_t numIndices, VertexLayout layout, IndexType indexType);
- static MonoArray* Internal_getPositions(ScriptRendererMeshData* thisPtr);
- static void Internal_setPositions(ScriptRendererMeshData* thisPtr, MonoArray* value);
- static MonoArray* Internal_getNormals(ScriptRendererMeshData* thisPtr);
- static void Internal_setNormals(ScriptRendererMeshData* thisPtr, MonoArray* value);
- static MonoArray* Internal_getTangents(ScriptRendererMeshData* thisPtr);
- static void Internal_setTangents(ScriptRendererMeshData* thisPtr, MonoArray* value);
- static MonoArray* Internal_getColors(ScriptRendererMeshData* thisPtr);
- static void Internal_setColors(ScriptRendererMeshData* thisPtr, MonoArray* value);
- static MonoArray* Internal_getUV0(ScriptRendererMeshData* thisPtr);
- static void Internal_setUV0(ScriptRendererMeshData* thisPtr, MonoArray* value);
- static MonoArray* Internal_getUV1(ScriptRendererMeshData* thisPtr);
- static void Internal_setUV1(ScriptRendererMeshData* thisPtr, MonoArray* value);
- static MonoArray* Internal_getBoneWeights(ScriptRendererMeshData* thisPtr);
- static void Internal_setBoneWeights(ScriptRendererMeshData* thisPtr, MonoArray* value);
- static MonoArray* Internal_getIndices(ScriptRendererMeshData* thisPtr);
- static void Internal_setIndices(ScriptRendererMeshData* thisPtr, MonoArray* value);
- static int32_t Internal_getVertexCount(ScriptRendererMeshData* thisPtr);
- static int32_t Internal_getIndexCount(ScriptRendererMeshData* thisPtr);
- };
- }
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