BsScriptShaderParameter.generated.h 838 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../SBansheeEngine/Extensions/BsShaderEx.h"
  5. #include "../../SBansheeEngine/Extensions/BsShaderEx.h"
  6. namespace bs
  7. {
  8. struct __ShaderParameterInterop
  9. {
  10. MonoString* name;
  11. ShaderParameterType type;
  12. bool isInternal;
  13. };
  14. class BS_SCR_BE_EXPORT ScriptShaderParameter : public ScriptObject<ScriptShaderParameter>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ShaderParameter")
  18. static MonoObject* box(const __ShaderParameterInterop& value);
  19. static __ShaderParameterInterop unbox(MonoObject* value);
  20. static ShaderParameter fromInterop(const __ShaderParameterInterop& value);
  21. static __ShaderParameterInterop toInterop(const ShaderParameter& value);
  22. private:
  23. ScriptShaderParameter(MonoObject* managedInstance);
  24. };
  25. }