BsOSInputHandler.cpp 6.3 KB

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  1. #include "BsOSInputHandler.h"
  2. #include "BsPlatform.h"
  3. #include "BsInput.h"
  4. #include "BsMath.h"
  5. using namespace std::placeholders;
  6. namespace BansheeEngine
  7. {
  8. OSInputHandler::OSInputHandler()
  9. :mMouseScroll(0.0f), mLastCursorPosSet(false)
  10. {
  11. mCharInputConn = Platform::onCharInput.connect(std::bind(&OSInputHandler::charInput, this, _1));
  12. mCursorMovedConn = Platform::onCursorMoved.connect(std::bind(&OSInputHandler::cursorMoved, this, _1, _2));
  13. mCursorPressedConn = Platform::onCursorButtonPressed.connect(std::bind(&OSInputHandler::cursorPressed, this, _1, _2, _3));
  14. mCursorReleasedConn = Platform::onCursorButtonReleased.connect(std::bind(&OSInputHandler::cursorReleased, this, _1, _2, _3));
  15. mCursorDoubleClickConn = Platform::onCursorDoubleClick.connect(std::bind(&OSInputHandler::cursorDoubleClick, this, _1, _2));
  16. mInputCommandConn = Platform::onInputCommand.connect(std::bind(&OSInputHandler::inputCommandEntered, this, _1));
  17. mMouseWheelScrolledConn = Platform::onMouseWheelScrolled.connect(std::bind(&OSInputHandler::mouseWheelScrolled, this, _1));
  18. }
  19. OSInputHandler::~OSInputHandler()
  20. {
  21. mCharInputConn.disconnect();
  22. mCursorMovedConn.disconnect();
  23. mCursorPressedConn.disconnect();
  24. mCursorReleasedConn.disconnect();
  25. mCursorDoubleClickConn.disconnect();
  26. mInputCommandConn.disconnect();
  27. mMouseWheelScrolledConn.disconnect();
  28. }
  29. void OSInputHandler::_update()
  30. {
  31. WString inputString;
  32. Vector2I mousePosition;
  33. float mouseScroll;
  34. OSPointerButtonStates mouseMoveBtnState;
  35. Queue<ButtonStateChange> buttonStates;
  36. Queue<DoubleClick> doubleClicks;
  37. Queue<InputCommandType> inputCommands;
  38. {
  39. BS_LOCK_MUTEX(mOSInputMutex);
  40. inputString = mInputString;
  41. mInputString.clear();
  42. mousePosition = mCursorPosition;
  43. mouseScroll = mMouseScroll;
  44. mMouseScroll = 0.0f;
  45. mouseMoveBtnState = mMouseMoveBtnState;
  46. buttonStates = mButtonStates;
  47. mButtonStates = Queue<ButtonStateChange>();
  48. inputCommands = mInputCommands;
  49. mInputCommands = Queue<InputCommandType>();
  50. doubleClicks = mDoubleClicks;
  51. mDoubleClicks = Queue<DoubleClick>();
  52. }
  53. if(mousePosition != mLastCursorPos || (Math::abs(mouseScroll) > 0.00001f))
  54. {
  55. if(!onCursorMoved.empty())
  56. {
  57. PointerEvent event;
  58. event.alt = false;
  59. event.shift = mouseMoveBtnState.shift;
  60. event.control = mouseMoveBtnState.ctrl;
  61. event.buttonStates[0] = mouseMoveBtnState.mouseButtons[0];
  62. event.buttonStates[1] = mouseMoveBtnState.mouseButtons[1];
  63. event.buttonStates[2] = mouseMoveBtnState.mouseButtons[2];
  64. event.mouseWheelScrollAmount = mouseScroll;
  65. event.type = PointerEventType::CursorMoved;
  66. event.screenPos = mousePosition;
  67. if (mLastCursorPosSet)
  68. event.delta = mousePosition - mLastCursorPos;
  69. onCursorMoved(event);
  70. }
  71. mLastCursorPos = mousePosition;
  72. mLastCursorPosSet = true;
  73. }
  74. while(!buttonStates.empty())
  75. {
  76. ButtonStateChange& btnState = buttonStates.front();
  77. PointerEvent event;
  78. event.alt = false;
  79. event.shift = btnState.btnStates.shift;
  80. event.control = btnState.btnStates.ctrl;
  81. event.buttonStates[0] = btnState.btnStates.mouseButtons[0];
  82. event.buttonStates[1] = btnState.btnStates.mouseButtons[1];
  83. event.buttonStates[2] = btnState.btnStates.mouseButtons[2];
  84. switch(btnState.button)
  85. {
  86. case OSMouseButton::Left:
  87. event.button = PointerEventButton::Left;
  88. break;
  89. case OSMouseButton::Middle:
  90. event.button = PointerEventButton::Middle;
  91. break;
  92. case OSMouseButton::Right:
  93. event.button = PointerEventButton::Right;
  94. break;
  95. }
  96. event.screenPos = btnState.cursorPos;
  97. if(btnState.pressed)
  98. {
  99. event.type = PointerEventType::ButtonPressed;
  100. if(!onCursorPressed.empty())
  101. onCursorPressed(event);
  102. }
  103. else
  104. {
  105. event.type = PointerEventType::ButtonReleased;
  106. if(!onCursorReleased.empty())
  107. onCursorReleased(event);
  108. }
  109. buttonStates.pop();
  110. }
  111. while(!doubleClicks.empty())
  112. {
  113. if(!onDoubleClick.empty())
  114. {
  115. DoubleClick& btnState = doubleClicks.front();
  116. PointerEvent event;
  117. event.alt = false;
  118. event.shift = btnState.btnStates.shift;
  119. event.control = btnState.btnStates.ctrl;
  120. event.buttonStates[0] = btnState.btnStates.mouseButtons[0];
  121. event.buttonStates[1] = btnState.btnStates.mouseButtons[1];
  122. event.buttonStates[2] = btnState.btnStates.mouseButtons[2];
  123. event.button = PointerEventButton::Left;
  124. event.screenPos = btnState.cursorPos;
  125. event.type = PointerEventType::DoubleClick;
  126. onDoubleClick(event);
  127. }
  128. doubleClicks.pop();
  129. }
  130. while(!inputCommands.empty())
  131. {
  132. if(!onInputCommand.empty())
  133. onInputCommand(inputCommands.front());
  134. inputCommands.pop();
  135. }
  136. if(!onCharInput.empty())
  137. {
  138. for(auto& curChar : inputString)
  139. {
  140. onCharInput((UINT32)curChar);
  141. }
  142. }
  143. }
  144. void OSInputHandler::charInput(UINT32 character)
  145. {
  146. BS_LOCK_MUTEX(mOSInputMutex);
  147. mInputString += character;
  148. }
  149. void OSInputHandler::cursorMoved(const Vector2I& cursorPos, OSPointerButtonStates& btnStates)
  150. {
  151. BS_LOCK_MUTEX(mOSInputMutex);
  152. mCursorPosition = cursorPos;
  153. mMouseMoveBtnState = btnStates;
  154. }
  155. void OSInputHandler::cursorPressed(const Vector2I& cursorPos,
  156. OSMouseButton button, OSPointerButtonStates& btnStates)
  157. {
  158. BS_LOCK_MUTEX(mOSInputMutex);
  159. mButtonStates.push(ButtonStateChange());
  160. ButtonStateChange& btnState = mButtonStates.back();
  161. btnState.cursorPos = cursorPos;
  162. btnState.button = button;
  163. btnState.pressed = true;
  164. btnState.btnStates = btnStates;
  165. }
  166. void OSInputHandler::cursorReleased(const Vector2I& cursorPos,
  167. OSMouseButton button, OSPointerButtonStates& btnStates)
  168. {
  169. BS_LOCK_MUTEX(mOSInputMutex);
  170. mButtonStates.push(ButtonStateChange());
  171. ButtonStateChange& btnState = mButtonStates.back();
  172. btnState.cursorPos = cursorPos;
  173. btnState.button = button;
  174. btnState.pressed = false;
  175. btnState.btnStates = btnStates;
  176. }
  177. void OSInputHandler::cursorDoubleClick(const Vector2I& cursorPos, OSPointerButtonStates& btnStates)
  178. {
  179. BS_LOCK_MUTEX(mOSInputMutex);
  180. mDoubleClicks.push(DoubleClick());
  181. DoubleClick& btnState = mDoubleClicks.back();
  182. btnState.cursorPos = cursorPos;
  183. btnState.btnStates = btnStates;
  184. }
  185. void OSInputHandler::inputCommandEntered(InputCommandType commandType)
  186. {
  187. BS_LOCK_MUTEX(mOSInputMutex);
  188. mInputCommands.push(commandType);
  189. }
  190. void OSInputHandler::mouseWheelScrolled(float scrollPos)
  191. {
  192. BS_LOCK_MUTEX(mOSInputMutex);
  193. mMouseScroll = scrollPos;
  194. }
  195. }