| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360 |
- #include "BsD3D11HLSLParamParser.h"
- #include "BsD3D11Mappings.h"
- #include "BsGpuParamDesc.h"
- #include "BsException.h"
- #include "BsDebug.h"
- namespace BansheeEngine
- {
- void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, List<VertexElement>* inputParams)
- {
- const char* commentString = nullptr;
- ID3DBlob* pIDisassembly = nullptr;
- char* pDisassembly = nullptr;
- HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
- microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
- const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
- ID3D11ShaderReflection* shaderReflection;
- hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
- IID_ID3D11ShaderReflection, (void**)&shaderReflection);
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
- D3D11_SHADER_DESC shaderDesc;
- hr = shaderReflection->GetDesc(&shaderDesc);
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
- if (inputParams != nullptr)
- {
- D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
- for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
- {
- hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
- inputParams->push_back(VertexElement(inputParamDesc.Stream, inputParamDesc.Register,
- D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex));
- }
- }
- for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
- {
- D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
- hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
- parseResource(bindingDesc, desc);
- }
- for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
- {
- ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
- shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
-
- parseBuffer(shaderReflectionConstantBuffer, desc);
- }
- // TODO - Parse:
- // - Tex arrays, RW tex arrays and MS textures
- // - UINT8, UINT and double values
- shaderReflection->Release();
- }
- void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
- {
- for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
- {
- if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
- {
- GpuParamBlockDesc blockDesc;
- blockDesc.name = resourceDesc.Name;
- blockDesc.slot = resourceDesc.BindPoint + i;
- blockDesc.blockSize = 0; // Calculated manually as we add parameters
- if(strcmp(resourceDesc.Name, "$Globals") == 0 || strcmp(resourceDesc.Name, "$Param") == 0) // Special buffers, as defined by DX11 docs
- blockDesc.isShareable = false;
- else
- blockDesc.isShareable = true;
- desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
- }
- else
- {
- GpuParamObjectDesc memberDesc;
- memberDesc.name = resourceDesc.Name;
- memberDesc.slot = resourceDesc.BindPoint + i;
- memberDesc.type = GPOT_UNKNOWN;
- switch(resourceDesc.Type)
- {
- case D3D_SIT_SAMPLER:
- memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
- desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_TEXTURE:
- switch(resourceDesc.Dimension)
- {
- case D3D_SRV_DIMENSION_TEXTURE1D:
- memberDesc.type = GPOT_TEXTURE1D;
- break;
- case D3D_SRV_DIMENSION_TEXTURE2D:
- memberDesc.type = GPOT_TEXTURE2D;
- break;
- case D3D_SRV_DIMENSION_TEXTURE3D:
- memberDesc.type = GPOT_TEXTURE3D;
- break;
- case D3D_SRV_DIMENSION_TEXTURECUBE:
- memberDesc.type = GPOT_TEXTURECUBE;
- break;
- case D3D_SRV_DIMENSION_TEXTURE2DMS:
- memberDesc.type = GPOT_TEXTURE2DMS;
- break;
- default:
- LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
- }
- if(memberDesc.type != GPOT_UNKNOWN)
- desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_STRUCTURED:
- memberDesc.type = GPOT_STRUCTURED_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_BYTEADDRESS:
- memberDesc.type = GPOT_BYTE_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D11_SIT_UAV_RWTYPED:
- memberDesc.type = GPOT_RWTYPED_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D11_SIT_UAV_RWSTRUCTURED:
- memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D11_SIT_UAV_RWBYTEADDRESS:
- memberDesc.type = GPOT_RWBYTE_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_UAV_APPEND_STRUCTURED:
- memberDesc.type = GPOT_RWAPPEND_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_UAV_CONSUME_STRUCTURED:
- memberDesc.type = GPOT_RWCONSUME_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
- memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- default:
- LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
- }
- }
- }
- }
- void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
- {
- D3D11_SHADER_BUFFER_DESC constantBufferDesc;
- HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
- if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
- {
- LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
- return;
- }
- GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
- for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
- {
- ID3D11ShaderReflectionVariable* varRef;
- varRef = bufferReflection->GetVariableByIndex(j);
- D3D11_SHADER_VARIABLE_DESC varDesc;
- HRESULT hr = varRef->GetDesc(&varDesc);
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
- ID3D11ShaderReflectionType* varRefType;
- varRefType = varRef->GetType();
- D3D11_SHADER_TYPE_DESC varTypeDesc;
- varRefType->GetDesc(&varTypeDesc);
- parseVariable(varTypeDesc, varDesc, desc, blockDesc);
- }
- blockDesc.blockSize = constantBufferDesc.Size / 4;
- }
- void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
- {
- GpuParamDataDesc memberDesc;
- memberDesc.name = varDesc.Name;
- memberDesc.paramBlockSlot = paramBlock.slot;
- memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
- memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
- memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
-
- // Determine individual element size in the array
- if(memberDesc.arraySize > 1)
- {
- // Find array element size (reported size is total size of array, minus unused register slots)
- int totalArraySize = (varDesc.Size / 4);
- int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
- int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
- memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
- memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
- }
- else
- {
- memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
- memberDesc.arrayElementStride = memberDesc.elementSize;
- }
-
- switch(varTypeDesc.Class)
- {
- case D3D_SVC_SCALAR:
- {
- switch(varTypeDesc.Type)
- {
- case D3D_SVT_BOOL:
- memberDesc.type = GPDT_BOOL;
- break;
- case D3D_SVT_INT:
- memberDesc.type = GPDT_INT1;
- break;
- case D3D_SVT_FLOAT:
- memberDesc.type = GPDT_FLOAT1;
- break;
- default:
- LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
- }
- }
- break;
- case D3D_SVC_VECTOR:
- {
- switch(varTypeDesc.Type)
- {
- case D3D_SVT_INT:
- {
- switch(varTypeDesc.Columns)
- {
- case 1:
- memberDesc.type = GPDT_INT1;
- break;
- case 2:
- memberDesc.type = GPDT_INT2;
- break;
- case 3:
- memberDesc.type = GPDT_INT3;
- break;
- case 4:
- memberDesc.type = GPDT_INT4;
- break;
- }
- }
-
- break;
- case D3D_SVT_FLOAT:
- {
- switch(varTypeDesc.Columns)
- {
- case 1:
- memberDesc.type = GPDT_FLOAT1;
- break;
- case 2:
- memberDesc.type = GPDT_FLOAT2;
- break;
- case 3:
- memberDesc.type = GPDT_FLOAT3;
- break;
- case 4:
- memberDesc.type = GPDT_FLOAT4;
- break;
- }
- }
- break;
- }
- }
- break;
- case D3D_SVC_MATRIX_COLUMNS:
- case D3D_SVC_MATRIX_ROWS:
- switch(varTypeDesc.Rows)
- {
- case 2:
- switch(varTypeDesc.Columns)
- {
- case 2:
- memberDesc.type = GPDT_MATRIX_2X2;
- break;
- case 3:
- memberDesc.type = GPDT_MATRIX_2X3;
- break;
- case 4:
- memberDesc.type = GPDT_MATRIX_2X4;
- break;
- }
- break;
- case 3:
- switch(varTypeDesc.Columns)
- {
- case 2:
- memberDesc.type = GPDT_MATRIX_3X2;
- break;
- case 3:
- memberDesc.type = GPDT_MATRIX_3X3;
- break;
- case 4:
- memberDesc.type = GPDT_MATRIX_3X4;
- break;
- }
- break;
- case 4:
- switch(varTypeDesc.Columns)
- {
- case 2:
- memberDesc.type = GPDT_MATRIX_4X2;
- break;
- case 3:
- memberDesc.type = GPDT_MATRIX_4X3;
- break;
- case 4:
- memberDesc.type = GPDT_MATRIX_4X4;
- break;
- }
- break;
- }
- break;
- case D3D_SVC_STRUCT:
- memberDesc.type = GPDT_STRUCT;
- break;
- default:
- LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
- }
- desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
- }
- }
|