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- #include "BsD3D11RenderWindow.h"
- #include "BsCoreThread.h"
- #include "Win32/BsWin32Platform.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsD3D11Device.h"
- #include "BsD3D11RenderTexture.h"
- #include "BsD3D11TextureView.h"
- #include "BsTextureManager.h"
- #include "BsD3D11DriverList.h"
- #include "BsD3D11Driver.h"
- #include "BsD3D11VideoModeInfo.h"
- #include "BsRenderStats.h"
- #include "BsInput.h"
- #include "BsException.h"
- #include "BsRenderWindowManager.h"
- namespace BansheeEngine
- {
- D3D11RenderWindowProperties::D3D11RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
- :RenderWindowProperties(desc)
- { }
- D3D11RenderWindowCore::D3D11RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, D3D11Device& device, IDXGIFactory* DXGIFactory)
- : RenderWindowCore(desc, windowId), mProperties(desc), mSyncedProperties(desc), mDevice(device), mDXGIFactory(DXGIFactory), mIsExternal(false),
- mSizing(false), mRenderTargetView(nullptr), mBackBuffer(nullptr), mSwapChain(nullptr), mDepthStencilView(nullptr), mIsChild(false),
- mRefreshRateNumerator(0), mRefreshRateDenominator(0), mHWnd(0), mShowOnSwap(false)
- { }
- D3D11RenderWindowCore::~D3D11RenderWindowCore()
- {
- D3D11RenderWindowProperties& props = mProperties;
- props.mActive = false;
- SAFE_RELEASE(mSwapChain);
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_SwapChain);
- if (mHWnd && !mIsExternal)
- {
- DestroyWindow(mHWnd);
- }
- if (mDepthStencilView != nullptr)
- {
- TextureCore::releaseView(mDepthStencilView);
- mDepthStencilView = nullptr;
- }
- mHWnd = 0;
- destroySizeDependedD3DResources();
- }
- void D3D11RenderWindowCore::initialize()
- {
- RenderWindowCore::initialize();
- ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
- D3D11RenderWindowProperties& props = mProperties;
- mMultisampleType.Count = 1;
- mMultisampleType.Quality = 0;
- HWND parentHWnd = 0;
- HWND externalHandle = 0;
- NameValuePairList::const_iterator opt;
- opt = mDesc.platformSpecific.find("parentWindowHandle");
- if (opt != mDesc.platformSpecific.end())
- parentHWnd = (HWND)parseUnsignedInt(opt->second);
- opt = mDesc.platformSpecific.find("externalWindowHandle");
- if (opt != mDesc.platformSpecific.end())
- externalHandle = (HWND)parseUnsignedInt(opt->second);
- mIsChild = parentHWnd != 0;
- props.mIsFullScreen = mDesc.fullscreen && !mIsChild;
- props.mColorDepth = 32;
- props.mActive = true;
- if (mDesc.videoMode.isCustom())
- {
- mRefreshRateNumerator = Math::roundToInt(mDesc.videoMode.getRefreshRate());
- mRefreshRateDenominator = 1;
- }
- else
- {
- const D3D11VideoMode& d3d11videoMode = static_cast<const D3D11VideoMode&>(mDesc.videoMode);
- mRefreshRateNumerator = d3d11videoMode.getRefreshRateNumerator();
- mRefreshRateDenominator = d3d11videoMode.getRefreshRateDenominator();
- }
- HMONITOR hMonitor = NULL;
- const D3D11VideoOutputInfo* outputInfo = nullptr;
- const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
- UINT32 numOutputs = videoModeInfo.getNumOutputs();
- if (numOutputs > 0)
- {
- UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1);
- outputInfo = static_cast<const D3D11VideoOutputInfo*>(&videoModeInfo.getOutputInfo(actualMonitorIdx));
- DXGI_OUTPUT_DESC desc;
- outputInfo->getDXGIOutput()->GetDesc(&desc);
- hMonitor = desc.Monitor;
- }
- if (!externalHandle)
- {
- DWORD dwStyle = WS_CLIPCHILDREN;
- mShowOnSwap = mDesc.hideUntilSwap;
- props.mHidden = mDesc.hideUntilSwap;
- if (!mShowOnSwap)
- dwStyle |= WS_VISIBLE;
- DWORD dwStyleEx = 0;
- RECT rc;
- MONITORINFO monitorInfo;
- // If we didn't specified the adapter index, or if it didn't find it
- if (hMonitor == NULL)
- {
- POINT windowAnchorPoint;
- // Fill in anchor point.
- windowAnchorPoint.x = mDesc.left;
- windowAnchorPoint.y = mDesc.top;
- // Get the nearest monitor to this window.
- hMonitor = MonitorFromPoint(windowAnchorPoint, MONITOR_DEFAULTTOPRIMARY);
- }
- // Get the target monitor info
- memset(&monitorInfo, 0, sizeof(MONITORINFO));
- monitorInfo.cbSize = sizeof(MONITORINFO);
- GetMonitorInfo(hMonitor, &monitorInfo);
- unsigned int winWidth, winHeight;
- winWidth = mDesc.videoMode.getWidth();
- winHeight = mDesc.videoMode.getHeight();
- UINT32 left = mDesc.left;
- UINT32 top = mDesc.top;
- // No specified top left -> Center the window in the middle of the monitor
- if (left == -1 || top == -1)
- {
- int screenw = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
- int screenh = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
- // clamp window dimensions to screen size
- int outerw = (int(winWidth) < screenw) ? int(winWidth) : screenw;
- int outerh = (int(winHeight) < screenh) ? int(winHeight) : screenh;
- if (left == -1)
- left = monitorInfo.rcWork.left + (screenw - outerw) / 2;
- else if (hMonitor != NULL)
- left += monitorInfo.rcWork.left;
- if (top == -1)
- top = monitorInfo.rcWork.top + (screenh - outerh) / 2;
- else if (hMonitor != NULL)
- top += monitorInfo.rcWork.top;
- }
- else if (hMonitor != NULL)
- {
- left += monitorInfo.rcWork.left;
- top += monitorInfo.rcWork.top;
- }
- props.mWidth = mDesc.videoMode.getWidth();
- props.mHeight = mDesc.videoMode.getHeight();
- props.mTop = top;
- props.mLeft = left;
- if (!mDesc.fullscreen)
- {
- if (parentHWnd)
- {
- if (mDesc.toolWindow)
- dwStyleEx = WS_EX_TOOLWINDOW;
- else
- dwStyle |= WS_CHILD;
- }
- if (!parentHWnd || mDesc.toolWindow)
- {
- if (mDesc.border == WindowBorder::None)
- dwStyle |= WS_POPUP;
- else if (mDesc.border == WindowBorder::Fixed)
- dwStyle |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION |
- WS_SYSMENU | WS_MINIMIZEBOX;
- else
- dwStyle |= WS_OVERLAPPEDWINDOW;
- }
- if (!mDesc.outerDimensions)
- {
- // Calculate window dimensions required
- // to get the requested client area
- SetRect(&rc, 0, 0, props.mWidth, props.mHeight);
- AdjustWindowRect(&rc, dwStyle, false);
- props.mWidth = rc.right - rc.left;
- props.mHeight = rc.bottom - rc.top;
- // Clamp width and height to the desktop dimensions
- int screenw = GetSystemMetrics(SM_CXSCREEN);
- int screenh = GetSystemMetrics(SM_CYSCREEN);
- if ((int)props.mWidth > screenw)
- props.mWidth = screenw;
- if ((int)props.mHeight > screenh)
- props.mHeight = screenh;
- if (props.mLeft < 0)
- props.mLeft = (screenw - props.mWidth) / 2;
- if (props.mTop < 0)
- props.mTop = (screenh - props.mHeight) / 2;
- }
- }
- else
- {
- dwStyle |= WS_POPUP;
- props.mTop = 0;
- props.mLeft = 0;
- }
- UINT classStyle = 0;
- if (mDesc.enableDoubleClick)
- classStyle |= CS_DBLCLKS;
- HINSTANCE hInst = NULL;
- // Register the window class
- // Allow 4 bytes of window data for D3D11RenderWindow pointer
- WNDCLASS wc = { classStyle, Win32Platform::_win32WndProc, 0, 0, hInst,
- LoadIcon(0, IDI_APPLICATION), LoadCursor(NULL, IDC_ARROW),
- (HBRUSH)GetStockObject(BLACK_BRUSH), 0, "D3D11Wnd" };
- RegisterClass(&wc);
- // Create our main window
- // Pass pointer to self
- mIsExternal = false;
- mHWnd = CreateWindowEx(dwStyleEx, "D3D11Wnd", mDesc.title.c_str(), dwStyle,
- props.mLeft, props.mTop, props.mWidth, props.mHeight, parentHWnd, 0, hInst, this);
- }
- else
- {
- mHWnd = externalHandle;
- mIsExternal = true;
- }
- RECT rc;
- GetWindowRect(mHWnd, &rc);
- props.mTop = rc.top;
- props.mLeft = rc.left;
- GetClientRect(mHWnd, &rc);
- props.mWidth = rc.right;
- props.mHeight = rc.bottom;
- createSwapChain();
- if (props.isFullScreen())
- {
- if (outputInfo != nullptr)
- mSwapChain->SetFullscreenState(true, outputInfo->getDXGIOutput());
- else
- mSwapChain->SetFullscreenState(true, nullptr);
- }
- createSizeDependedD3DResources();
- mDXGIFactory->MakeWindowAssociation(mHWnd, NULL);
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties = props;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- void D3D11RenderWindowCore::swapBuffers()
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mShowOnSwap)
- setHidden(false);
- if(mDevice.getD3D11Device() != nullptr)
- {
- HRESULT hr = mSwapChain->Present(getProperties().getVSync() ? getProperties().getVSyncInterval() : 0, 0);
- if( FAILED(hr) )
- BS_EXCEPT(RenderingAPIException, "Error Presenting surfaces");
- }
- }
- void D3D11RenderWindowCore::move(INT32 top, INT32 left)
- {
- THROW_IF_NOT_CORE_THREAD;
- D3D11RenderWindowProperties& props = mProperties;
- if (mHWnd && !props.mIsFullScreen)
- {
- props.mTop = top;
- props.mLeft = left;
- SetWindowPos(mHWnd, 0, top, left, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.mTop = props.mTop;
- mSyncedProperties.mLeft = props.mLeft;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- }
- void D3D11RenderWindowCore::resize(UINT32 width, UINT32 height)
- {
- THROW_IF_NOT_CORE_THREAD;
- D3D11RenderWindowProperties& props = mProperties;
- if (mHWnd && !props.mIsFullScreen)
- {
- props.mWidth = width;
- props.mHeight = height;
- RECT rc = { 0, 0, width, height };
- AdjustWindowRect(&rc, GetWindowLong(mHWnd, GWL_STYLE), false);
- width = rc.right - rc.left;
- height = rc.bottom - rc.top;
- SetWindowPos(mHWnd, 0, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.mWidth = props.mWidth;
- mSyncedProperties.mHeight = props.mHeight;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- }
- }
- void D3D11RenderWindowCore::setActive(bool state)
- {
- THROW_IF_NOT_CORE_THREAD;
- D3D11RenderWindowProperties& props = mProperties;
- if (mHWnd && mSwapChain)
- {
- if (state)
- {
- ShowWindow(mHWnd, SW_RESTORE);
- mSwapChain->SetFullscreenState(props.mIsFullScreen, nullptr);
- }
- else
- {
- ShowWindow(mHWnd, SW_SHOWMINNOACTIVE);
- mSwapChain->SetFullscreenState(FALSE, nullptr);
- }
- }
- RenderWindowCore::setActive(state);
- }
- void D3D11RenderWindowCore::setHidden(bool hidden)
- {
- THROW_IF_NOT_CORE_THREAD;
- mShowOnSwap = false;
- if (!mIsExternal)
- {
- if (hidden)
- ShowWindow(mHWnd, SW_HIDE);
- else
- ShowWindow(mHWnd, SW_SHOWNORMAL);
- }
- RenderWindowCore::setHidden(hidden);
- }
- void D3D11RenderWindowCore::minimize()
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mHWnd)
- SendMessage(mHWnd, WM_SYSCOMMAND, SC_MINIMIZE, 0);
- }
- void D3D11RenderWindowCore::maximize()
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mHWnd)
- SendMessage(mHWnd, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
- }
- void D3D11RenderWindowCore::restore()
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mHWnd)
- SendMessage(mHWnd, WM_SYSCOMMAND, SC_RESTORE, 0);
- }
- void D3D11RenderWindowCore::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mIsChild)
- return;
- const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
- UINT32 numOutputs = videoModeInfo.getNumOutputs();
- if (numOutputs == 0)
- return;
- UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1);
- const D3D11VideoOutputInfo& outputInfo = static_cast<const D3D11VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
- DXGI_MODE_DESC modeDesc;
- ZeroMemory(&modeDesc, sizeof(modeDesc));
- modeDesc.Width = width;
- modeDesc.Height = height;
- modeDesc.RefreshRate.Numerator = Math::roundToInt(refreshRate);
- modeDesc.RefreshRate.Denominator = 1;
- modeDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- modeDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- modeDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- DXGI_MODE_DESC nearestMode;
- ZeroMemory(&nearestMode, sizeof(nearestMode));
- outputInfo.getDXGIOutput()->FindClosestMatchingMode(&modeDesc, &nearestMode, nullptr);
- mProperties.mIsFullScreen = true;
- mProperties.mWidth = width;
- mProperties.mHeight = height;
- mSwapChain->ResizeTarget(&nearestMode);
- mSwapChain->SetFullscreenState(true, outputInfo.getDXGIOutput());
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.mTop = mProperties.mTop;
- mSyncedProperties.mLeft = mProperties.mLeft;
- mSyncedProperties.mWidth = mProperties.mWidth;
- mSyncedProperties.mHeight = mProperties.mHeight;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- RenderWindowManager::instance().notifyMovedOrResized(this);
- }
- void D3D11RenderWindowCore::setFullscreen(const VideoMode& mode)
- {
- THROW_IF_NOT_CORE_THREAD;
- if (mIsChild)
- return;
- if (mode.isCustom())
- {
- setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx());
- return;
- }
- const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
- UINT32 numOutputs = videoModeInfo.getNumOutputs();
- if (numOutputs == 0)
- return;
- UINT32 actualMonitorIdx = std::min(mode.getOutputIdx(), numOutputs - 1);
- const D3D11VideoOutputInfo& outputInfo = static_cast<const D3D11VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
- const D3D11VideoMode& videoMode = static_cast<const D3D11VideoMode&>(mode);
- mProperties.mIsFullScreen = true;
- mProperties.mWidth = mode.getWidth();
- mProperties.mHeight = mode.getHeight();
- mSwapChain->ResizeTarget(&videoMode.getDXGIModeDesc());
- mSwapChain->SetFullscreenState(true, outputInfo.getDXGIOutput());
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.mTop = mProperties.mTop;
- mSyncedProperties.mLeft = mProperties.mLeft;
- mSyncedProperties.mWidth = mProperties.mWidth;
- mSyncedProperties.mHeight = mProperties.mHeight;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- RenderWindowManager::instance().notifyMovedOrResized(this);
- }
- void D3D11RenderWindowCore::setWindowed(UINT32 width, UINT32 height)
- {
- THROW_IF_NOT_CORE_THREAD;
- mProperties.mWidth = width;
- mProperties.mHeight = height;
- mProperties.mIsFullScreen = false;
- mSwapChainDesc.Windowed = true;
- mSwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
- mSwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
- mSwapChainDesc.BufferDesc.Width = width;
- mSwapChainDesc.BufferDesc.Height = height;
- DXGI_MODE_DESC modeDesc;
- ZeroMemory(&modeDesc, sizeof(modeDesc));
- modeDesc.Width = width;
- modeDesc.Height = height;
- modeDesc.RefreshRate.Numerator = 0;
- modeDesc.RefreshRate.Denominator = 0;
- modeDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- mSwapChain->SetFullscreenState(false, nullptr);
- mSwapChain->ResizeTarget(&modeDesc);
- {
- ScopedSpinLock lock(mLock);
- mSyncedProperties.mTop = mProperties.mTop;
- mSyncedProperties.mLeft = mProperties.mLeft;
- mSyncedProperties.mWidth = mProperties.mWidth;
- mSyncedProperties.mHeight = mProperties.mHeight;
- }
- RenderWindowManager::instance().notifySyncDataDirty(this);
- RenderWindowManager::instance().notifyMovedOrResized(this);
- }
- HWND D3D11RenderWindowCore::_getWindowHandle() const
- {
- return mHWnd;
- }
- void D3D11RenderWindowCore::getCustomAttribute(const String& name, void* pData) const
- {
- if(name == "WINDOW")
- {
- UINT64 *pWnd = (UINT64*)pData;
- *pWnd = (UINT64)mHWnd;
- return;
- }
- if(name == "RTV")
- {
- *static_cast<ID3D11RenderTargetView**>(pData) = mRenderTargetView;
- return;
- }
- else if(name == "DSV")
- {
- if (mDepthStencilView != nullptr)
- {
- D3D11TextureView* d3d11TextureView = static_cast<D3D11TextureView*>(mDepthStencilView.get());
- *static_cast<ID3D11DepthStencilView**>(pData) = d3d11TextureView->getDSV();
- }
- else
- {
- *static_cast<ID3D11DepthStencilView**>(pData) = nullptr;
- }
- return;
- }
- RenderWindowCore::getCustomAttribute(name, pData);
- }
- void D3D11RenderWindowCore::copyToMemory(PixelData &dst, FrameBuffer buffer)
- {
- THROW_IF_NOT_CORE_THREAD;
- if(mBackBuffer == nullptr)
- return;
- // Get the backbuffer desc
- D3D11_TEXTURE2D_DESC BBDesc;
- mBackBuffer->GetDesc(&BBDesc);
- ID3D11Texture2D* backbuffer = nullptr;
- if(BBDesc.SampleDesc.Quality > 0)
- {
- D3D11_TEXTURE2D_DESC desc = BBDesc;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.BindFlags = 0;
- desc.SampleDesc.Quality = 0;
- desc.SampleDesc.Count = 1;
- HRESULT hr = mDevice.getD3D11Device()->CreateTexture2D(&desc, nullptr, &backbuffer);
- if (FAILED(hr) || mDevice.hasError())
- {
- String errorDescription = mDevice.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- mDevice.getImmediateContext()->ResolveSubresource(backbuffer, D3D11CalcSubresource(0, 0, 1), mBackBuffer, D3D11CalcSubresource(0, 0, 1), desc.Format);
- }
- // Change the parameters of the texture so we can read it
- BBDesc.Usage = D3D11_USAGE_STAGING;
- BBDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- BBDesc.BindFlags = 0;
- BBDesc.SampleDesc.Quality = 0;
- BBDesc.SampleDesc.Count = 1;
- // Create a temp buffer to copy to
- ID3D11Texture2D* tempTexture;
- HRESULT hr = mDevice.getD3D11Device()->CreateTexture2D(&BBDesc, nullptr, &tempTexture);
- if (FAILED(hr) || mDevice.hasError())
- {
- String errorDescription = mDevice.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- // Copy the back buffer
- mDevice.getImmediateContext()->CopyResource(tempTexture, backbuffer != NULL ? backbuffer : mBackBuffer);
- // Map the copied texture
- D3D11_MAPPED_SUBRESOURCE mappedTex2D;
- mDevice.getImmediateContext()->Map(tempTexture, 0,D3D11_MAP_READ, 0, &mappedTex2D);
- // Copy the the texture to the dest
- PixelData src(getProperties().getWidth(), getProperties().getHeight(), 1, PF_A8B8G8R8);
- src.setExternalBuffer((UINT8*)mappedTex2D.pData);
- PixelUtil::bulkPixelConversion(src, dst);
- // Unmap the temp buffer
- mDevice.getImmediateContext()->Unmap(tempTexture, 0);
- // Release the temp buffer
- SAFE_RELEASE(tempTexture);
- SAFE_RELEASE(backbuffer);
- }
- void D3D11RenderWindowCore::_windowMovedOrResized()
- {
- THROW_IF_NOT_CORE_THREAD;
- D3D11RenderWindowProperties& props = mProperties;
- if (!mHWnd || IsIconic(mHWnd))
- return;
- RECT rc;
- GetWindowRect(mHWnd, &rc);
- mProperties.mTop = rc.top;
- mProperties.mLeft = rc.left;
- GetClientRect(mHWnd, &rc);
- unsigned int width = rc.right - rc.left;
- unsigned int height = rc.bottom - rc.top;
- if (width == 0)
- width = 1;
- if (height == 0)
- height = 1;
- resizeSwapChainBuffers(width, height);
- RenderWindowCore::_windowMovedOrResized();
- }
- void D3D11RenderWindowCore::createSwapChain()
- {
- ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
- D3D11RenderWindowProperties& props = mProperties;
- IDXGIDevice* pDXGIDevice = queryDxgiDevice();
- ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
- DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
- mSwapChainDesc.OutputWindow = mHWnd;
- mSwapChainDesc.BufferDesc.Width = props.mWidth;
- mSwapChainDesc.BufferDesc.Height = props.mHeight;
- mSwapChainDesc.BufferDesc.Format = format;
- if (props.mIsFullScreen)
- {
- mSwapChainDesc.BufferDesc.RefreshRate.Numerator = mRefreshRateNumerator;
- mSwapChainDesc.BufferDesc.RefreshRate.Denominator = mRefreshRateDenominator;
- }
- else
- {
- mSwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
- mSwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
- }
- mSwapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- mSwapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- mSwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH ;
- mSwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- mSwapChainDesc.BufferCount = 1;
- mSwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD ;
- mSwapChainDesc.Windowed = true;
- D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- rs->determineMultisampleSettings(props.mMultisampleCount, format, &mMultisampleType);
- mSwapChainDesc.SampleDesc.Count = mMultisampleType.Count;
- mSwapChainDesc.SampleDesc.Quality = mMultisampleType.Quality;
-
- HRESULT hr;
- // Create swap chain
- hr = mDXGIFactory->CreateSwapChain(pDXGIDevice, &mSwapChainDesc, &mSwapChain);
- if (FAILED(hr))
- {
- // Try a second time, may fail the first time due to back buffer count,
- // which will be corrected by the runtime
- hr = mDXGIFactory->CreateSwapChain(pDXGIDevice, &mSwapChainDesc, &mSwapChain);
- }
- SAFE_RELEASE(pDXGIDevice);
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Unable to create swap chain");
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_SwapChain);
- }
- void D3D11RenderWindowCore::createSizeDependedD3DResources()
- {
- SAFE_RELEASE(mBackBuffer);
- HRESULT hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBuffer);
- if(FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Unable to Get Back Buffer for swap chain");
- assert(mBackBuffer && !mRenderTargetView);
- D3D11_TEXTURE2D_DESC BBDesc;
- mBackBuffer->GetDesc(&BBDesc);
- D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
- ZeroMemory( &RTVDesc, sizeof(RTVDesc) );
- RTVDesc.Format = BBDesc.Format;
- RTVDesc.ViewDimension = getProperties().getMultisampleCount() > 1 ? D3D11_RTV_DIMENSION_TEXTURE2DMS : D3D11_RTV_DIMENSION_TEXTURE2D;
- RTVDesc.Texture2D.MipSlice = 0;
- hr = mDevice.getD3D11Device()->CreateRenderTargetView(mBackBuffer, &RTVDesc, &mRenderTargetView);
- if(FAILED(hr))
- {
- String errorDescription = mDevice.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Unable to create rendertagert view\nError Description:" + errorDescription);
- }
- if (mDepthStencilView != nullptr)
- {
- TextureCore::releaseView(mDepthStencilView);
- mDepthStencilView = nullptr;
- }
- if (mDesc.depthBuffer)
- {
- mDepthStencilBuffer = TextureCoreManager::instance().createTexture(TEX_TYPE_2D,
- BBDesc.Width, BBDesc.Height, 0, 0, PF_D24S8, TU_DEPTHSTENCIL, false,
- getProperties().getMultisampleCount());
- mDepthStencilView = TextureCore::requestView(mDepthStencilBuffer, 0, 1, 0, 1, GVU_DEPTHSTENCIL);
- }
- else
- mDepthStencilBuffer = nullptr;
- }
- void D3D11RenderWindowCore::destroySizeDependedD3DResources()
- {
- SAFE_RELEASE(mBackBuffer);
- SAFE_RELEASE(mRenderTargetView);
- mDepthStencilBuffer = nullptr;
- }
- void D3D11RenderWindowCore::resizeSwapChainBuffers(UINT32 width, UINT32 height)
- {
- destroySizeDependedD3DResources();
- UINT Flags = mProperties.isFullScreen() ? DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH : 0;
- HRESULT hr = mSwapChain->ResizeBuffers(mSwapChainDesc.BufferCount, width, height, mSwapChainDesc.BufferDesc.Format, Flags);
- if(hr != S_OK)
- BS_EXCEPT(InternalErrorException, "Call to ResizeBuffers failed.");
- mSwapChain->GetDesc(&mSwapChainDesc);
- mProperties.mWidth = mSwapChainDesc.BufferDesc.Width;
- mProperties.mHeight = mSwapChainDesc.BufferDesc.Height;
- mProperties.mIsFullScreen = (0 == mSwapChainDesc.Windowed); // Alt-Enter together with SetWindowAssociation() can change this state
- createSizeDependedD3DResources();
- mDevice.getImmediateContext()->OMSetRenderTargets(0, 0, 0);
- }
- IDXGIDevice* D3D11RenderWindowCore::queryDxgiDevice()
- {
- if (mDevice.getD3D11Device() == nullptr)
- {
- BS_EXCEPT(RenderingAPIException, "D3D11Device is null.");
- }
- IDXGIDevice* pDXGIDevice = nullptr;
- HRESULT hr = mDevice.getD3D11Device()->QueryInterface(__uuidof(IDXGIDevice), (void**)&pDXGIDevice);
- if(FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Unable to query a DXGIDevice.");
- return pDXGIDevice;
- }
- void D3D11RenderWindowCore::syncProperties()
- {
- ScopedSpinLock lock(mLock);
- mProperties = mSyncedProperties;
- }
- D3D11RenderWindow::D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, D3D11Device& device, IDXGIFactory* DXGIFactory)
- :RenderWindow(desc, windowId), mProperties(desc), mDevice(device), mDXGIFactory(DXGIFactory)
- {
- }
- void D3D11RenderWindow::getCustomAttribute(const String& name, void* pData) const
- {
- if (name == "WINDOW")
- {
- UINT64 *pHwnd = (UINT64*)pData;
- *pHwnd = (UINT64)getHWnd();
- return;
- }
- }
- Vector2I D3D11RenderWindow::screenToWindowPos(const Vector2I& screenPos) const
- {
- POINT pos;
- pos.x = screenPos.x;
- pos.y = screenPos.y;
- ScreenToClient(getHWnd(), &pos);
- return Vector2I(pos.x, pos.y);
- }
- Vector2I D3D11RenderWindow::windowToScreenPos(const Vector2I& windowPos) const
- {
- POINT pos;
- pos.x = windowPos.x;
- pos.y = windowPos.y;
- ClientToScreen(getHWnd(), &pos);
- return Vector2I(pos.x, pos.y);
- }
- SPtr<D3D11RenderWindowCore> D3D11RenderWindow::getCore() const
- {
- return std::static_pointer_cast<D3D11RenderWindowCore>(mCoreSpecific);
- }
- HWND D3D11RenderWindow::getHWnd() const
- {
- // HACK: I'm accessing core method from sim thread, which means an invalid handle
- // could be returned here if requested too soon after initialization.
- return getCore()->_getWindowHandle();
- }
- void D3D11RenderWindow::syncProperties()
- {
- ScopedSpinLock lock(getCore()->mLock);
- mProperties = getCore()->mSyncedProperties;
- }
- }
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