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- #include "BsDropDownWindow.h"
- #include "BsSceneObject.h"
- #include "BsCGUIWidget.h"
- #include "BsGUIPanel.h"
- #include "BsGUITexture.h"
- #include "BsGUIWindowFrame.h"
- #include "BsDropDownAreaPlacement.h"
- #include "BsBuiltinEditorResources.h"
- #include "BsGUIDropDownHitBox.h"
- #include "BsDropDownWindowManager.h"
- #include "BsCamera.h"
- namespace BansheeEngine
- {
- DropDownWindow::DropDownWindow(const RenderWindowPtr& parent, const CameraPtr& camera,
- const Vector2I& position, UINT32 width, UINT32 height)
- :mRootPanel(nullptr), mPosition(position), mWidth(width), mHeight(height),
- mRenderWindow(parent), mFrontHitBox(nullptr), mBackHitBox(nullptr)
- {
- mSceneObject = SceneObject::create("EditorWindow", SOF_Internal | SOF_Persistent | SOF_DontSave);
- mGUI = mSceneObject->addComponent<CGUIWidget>(camera);
- mGUI->setDepth(0); // Needs to be in front of everything
- mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
- mRootPanel = mGUI->getPanel()->addNewElement<GUIPanel>();
-
- GUIPanel* frontHitBoxPanel = mRootPanel->addNewElement<GUIPanel>(std::numeric_limits<INT16>::min());
- mFrontHitBox = GUIDropDownHitBox::create(false, false);
- mFrontHitBox->onFocusLost.connect(std::bind(&DropDownWindow::dropDownFocusLost, this));
- mFrontHitBox->setFocus(true);
- frontHitBoxPanel->addElement(mFrontHitBox);
- GUIPanel* backHitBoxPanel = mRootPanel->addNewElement<GUIPanel>(std::numeric_limits<INT16>::max());
- mBackHitBox = GUIDropDownHitBox::create(false, true);
- backHitBoxPanel->addElement(mBackHitBox);
-
- ViewportPtr viewport = camera->getViewport();
- GUIPanel* captureHitBoxPanel = mGUI->getPanel()->addNewElement<GUIPanel>(std::numeric_limits<INT16>::max());
- GUIDropDownHitBox* captureHitBox = GUIDropDownHitBox::create(true, false);
- captureHitBox->setBounds(Rect2I(0, 0, viewport->getWidth(), viewport->getHeight()));
- captureHitBoxPanel->addElement(captureHitBox);
- setSize(width, height);
- GUIPanel* backgroundPanel = mRootPanel->addNewElement<GUIPanel>(500);
- backgroundPanel->addElement(GUITexture::create(GUIImageScaleMode::RepeatToFit,
- GUIOptions(GUIOption::flexibleWidth(), GUIOption::flexibleHeight()), "WindowBackground"));
- GUIPanel* windowFramePanel = mRootPanel->addNewElement<GUIPanel>(499);
- GUIWindowFrame* windowFrame = GUIWindowFrame::create("WindowFrame");
- windowFramePanel->addElement(windowFrame);
- mContents = mRootPanel->addNewElement<GUIPanel>();
- mContents->setPosition(1, 1);
- mContents->setWidth(width - 2);
- mContents->setHeight(height - 2);
- }
- DropDownWindow::~DropDownWindow()
- {
- mSceneObject->destroy();
- }
- Vector2I DropDownWindow::screenToWindowPos(const Vector2I& screenPos) const
- {
- Vector2I renderWindowPos = mRenderWindow->screenToWindowPos(screenPos);
- Vector2I contentsPos = renderWindowPos;
- Rect2I contentArea = mContents->getGlobalBounds();
- contentsPos.x -= contentArea.x;
- contentsPos.y -= contentArea.y;
- return contentsPos;
- }
- Vector2I DropDownWindow::windowToScreenPos(const Vector2I& windowPos) const
- {
- Vector2I contentsPos = windowPos;
- Rect2I contentArea = mContents->getGlobalBounds();
- contentsPos.x += contentArea.x;
- contentsPos.y += contentArea.y;
- return mRenderWindow->windowToScreenPos(contentsPos);
- }
- void DropDownWindow::setSize(UINT32 width, UINT32 height)
- {
- Rect2I availableBounds(0, 0, mGUI->getTarget()->getWidth(), mGUI->getTarget()->getHeight());
- DropDownAreaPlacement dropDownPlacement = DropDownAreaPlacement::aroundPosition(mPosition);
- DropDownAreaPlacement::HorzDir horzDir;
- DropDownAreaPlacement::VertDir vertDir;
- Rect2I placementBounds = dropDownPlacement.getOptimalBounds(width, height, availableBounds, horzDir, vertDir);
- mRootPanel->setPosition(placementBounds.x, placementBounds.y);
- mRootPanel->setWidth(width);
- mRootPanel->setHeight(height);
- mFrontHitBox->setBounds(Rect2I(placementBounds.x, placementBounds.y, width, height));
- mBackHitBox->setBounds(Rect2I(placementBounds.x, placementBounds.y, width, height));
- mWidth = width;
- mHeight = height;
- }
- void DropDownWindow::close()
- {
- DropDownWindowManager::instance().close();
- }
- void DropDownWindow::dropDownFocusLost()
- {
- close();
- }
- }
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