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BsGUIColor.cpp 4.8 KB

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  1. #include "BsGUIColor.h"
  2. #include "BsImageSprite.h"
  3. #include "BsCGUIWidget.h"
  4. #include "BsGUISkin.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsGUIDimensions.h"
  7. #include "BsGUIMouseEvent.h"
  8. #include "BsGUIHelper.h"
  9. #include "BsBuiltinResources.h"
  10. #include "BsTexture.h"
  11. namespace BansheeEngine
  12. {
  13. const float GUIColor::ALPHA_SPLIT_POSITION = 0.75f;
  14. GUIColor::GUIColor(const String& styleName, const GUIDimensions& dimensions)
  15. :GUIElement(styleName, dimensions), mColorSprite(nullptr), mAlphaSprite(nullptr)
  16. {
  17. mColorSprite = bs_new<ImageSprite>();
  18. mAlphaSprite = bs_new<ImageSprite>();
  19. mColorImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  20. mAlphaImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  21. }
  22. GUIColor::~GUIColor()
  23. {
  24. bs_delete(mColorSprite);
  25. bs_delete(mAlphaSprite);
  26. }
  27. const String& GUIColor::getGUITypeName()
  28. {
  29. static String name = "Color";
  30. return name;
  31. }
  32. GUIColor* GUIColor::create(const String& styleName)
  33. {
  34. return new (bs_alloc<GUIColor>()) GUIColor(getStyleName<GUIColor>(styleName), GUIDimensions::create());
  35. }
  36. GUIColor* GUIColor::create(const GUIOptions& options, const String& styleName)
  37. {
  38. return new (bs_alloc<GUIColor>()) GUIColor(getStyleName<GUIColor>(styleName), GUIDimensions::create(options));
  39. }
  40. void GUIColor::setColor(const Color& color)
  41. {
  42. if (color != mColor)
  43. {
  44. mColor = color;
  45. _markContentAsDirty();
  46. }
  47. }
  48. void GUIColor::setTint(const Color& color)
  49. {
  50. mTint = color;
  51. _markContentAsDirty();
  52. }
  53. UINT32 GUIColor::_getNumRenderElements() const
  54. {
  55. UINT32 numElements = mColorSprite->getNumRenderElements();
  56. numElements += mAlphaSprite->getNumRenderElements();
  57. return numElements;
  58. }
  59. const GUIMaterialInfo& GUIColor::_getMaterial(UINT32 renderElementIdx) const
  60. {
  61. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  62. if(renderElementIdx >= alphaSpriteIdx)
  63. return mAlphaSprite->getMaterial(alphaSpriteIdx - renderElementIdx);
  64. else
  65. return mColorSprite->getMaterial(renderElementIdx);
  66. }
  67. UINT32 GUIColor::_getNumQuads(UINT32 renderElementIdx) const
  68. {
  69. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  70. UINT32 numQuads = 0;
  71. if(renderElementIdx >= alphaSpriteIdx)
  72. numQuads = mAlphaSprite->getNumQuads(alphaSpriteIdx - renderElementIdx);
  73. else
  74. numQuads = mColorSprite->getNumQuads(renderElementIdx);
  75. return numQuads;
  76. }
  77. void GUIColor::updateRenderElementsInternal()
  78. {
  79. Color color = mColor * mTint;
  80. mColorImageDesc.color = color;
  81. mColorImageDesc.color.a = 1.0f;
  82. mAlphaImageDesc.color = Color::White * color.a;
  83. mAlphaImageDesc.color.a = 1.0f;
  84. mColorImageDesc.width = (UINT32)(mLayoutData.area.width * ALPHA_SPLIT_POSITION);
  85. mColorImageDesc.height = mLayoutData.area.height;
  86. mAlphaImageDesc.width = mLayoutData.area.width - mColorImageDesc.width;
  87. mAlphaImageDesc.height = mLayoutData.area.height;
  88. mColorSprite->update(mColorImageDesc, (UINT64)_getParentWidget());
  89. mAlphaSprite->update(mAlphaImageDesc, (UINT64)_getParentWidget());
  90. GUIElement::updateRenderElementsInternal();
  91. }
  92. void GUIColor::updateClippedBounds()
  93. {
  94. mClippedBounds = mLayoutData.area;
  95. if (mLayoutData.clipRect.width > 0 && mLayoutData.clipRect.height > 0)
  96. mClippedBounds.clip(mLayoutData.clipRect);
  97. }
  98. Vector2I GUIColor::_getOptimalSize() const
  99. {
  100. return GUIHelper::calcOptimalContentsSize(Vector2I(80, 10), *_getStyle(), _getDimensions()); // Arbitrary size
  101. }
  102. void GUIColor::_fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  103. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  104. {
  105. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  106. Vector2I offset(mLayoutData.area.x, mLayoutData.area.y);
  107. if(renderElementIdx < alphaSpriteIdx)
  108. {
  109. mColorSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  110. vertexStride, indexStride, renderElementIdx, offset, mLayoutData.getLocalClipRect());
  111. return;
  112. }
  113. else if(renderElementIdx >= alphaSpriteIdx)
  114. {
  115. Vector2I alphaOffset = offset;
  116. UINT32 xOffset = (UINT32)(mLayoutData.area.width * ALPHA_SPLIT_POSITION);
  117. alphaOffset.x += xOffset;
  118. Rect2I alphaClipRect = mLayoutData.getLocalClipRect();
  119. alphaClipRect.x -= xOffset;
  120. mAlphaSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  121. vertexStride, indexStride, alphaSpriteIdx - renderElementIdx, alphaOffset, alphaClipRect);
  122. }
  123. }
  124. bool GUIColor::_mouseEvent(const GUIMouseEvent& ev)
  125. {
  126. if(ev.getType() == GUIMouseEventType::MouseUp)
  127. {
  128. // TODO - Open color picker window
  129. // - Trigger onValueChanged when done
  130. return true;
  131. }
  132. return false;
  133. }
  134. }