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- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsGLTexture.h"
- #include "BsGLFrameBufferObject.h"
- #include "BsModule.h"
- #define GL_DEPTH24_STENCIL8_EXT 0x88F0
- namespace BansheeEngine
- {
- class GLRenderTexture;
- /**
- * @brief OpenGL implementation of a render texture.
- *
- * @note Core thread only.
- */
- class BS_RSGL_EXPORT GLRenderTextureCore : public RenderTextureCore
- {
- public:
- GLRenderTextureCore(const RENDER_TEXTURE_CORE_DESC& desc);
- virtual ~GLRenderTextureCore();
- /**
- * @copydoc RenderTextureCore::getCustomAttribute
- */
- virtual void getCustomAttribute(const String& name, void* pData) const override;
- protected:
- friend class GLRenderTexture;
- /**
- * @copydoc RenderTextureCore::initialize
- */
- virtual void initialize() override;
- /**
- * @copydoc RenderTextureCore::getProperties
- */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- RenderTextureProperties mProperties;
- GLFrameBufferObject* mFB;
- };
- /**
- * @brief Manager that handles valid render texture formats.
- *
- * @note Must be initialized when RenderSystem is first started.
- */
- class BS_RSGL_EXPORT GLRTTManager : public Module<GLRTTManager>
- {
- public:
- GLRTTManager();
- ~GLRTTManager();
-
- /**
- * @brief Check if a certain format is usable as a render target format.
- *
- * @note Thread safe.
- */
- bool checkFormat(PixelFormat format) { return mProps[format].valid; }
-
- /**
- * @brief Get the closest supported alternative format. If format is supported, returns format.
- *
- * @note Thread safe.
- */
- virtual PixelFormat getSupportedAlternative(PixelFormat format);
- /**
- * @brief Returns a persistent FBO that is used as a
- * source buffer for blit operations.
- */
- GLuint getBlitReadFBO() const { return mBlitReadFBO; }
- /**
- * @brief Returns a persistent FBO that is used as a
- * destination buffer for blit operations.
- */
- GLuint getBlitDrawFBO() const { return mBlitWriteFBO; }
- private:
- /**
- * Frame buffer object properties for a certain texture format.
- */
- struct FormatProperties
- {
- /**
- * Allowed modes/properties for this pixel format
- */
- struct Mode
- {
- UINT32 depth; /**< Depth format (0 = no depth). */
- UINT32 stencil; /**< Stencil format (0 = no stencil). */
- };
-
- Vector<Mode> modes;
- bool valid;
- };
- /**
- * @brief Detect which internal formats are allowed to be used on render target
- * color or depth/stencil surfaces.
- */
- void detectFBOFormats();
- /**
- * @brief Checks are the specified depth & stencil formats compatible.
- */
- bool _tryFormat(GLenum depthFormat, GLenum stencilFormat);
- /**
- * @brief Checks is the specified packed format valid for using
- * in the render target.
- */
- bool _tryPackedFormat(GLenum packedFormat);
- FormatProperties mProps[PF_COUNT];
- GLuint mBlitReadFBO;
- GLuint mBlitWriteFBO;
- };
- /**
- * @brief DirectX 9 implementation of a render texture.
- *
- * @note Sim thread only.
- */
- class GLRenderTexture : public RenderTexture
- {
- public:
- virtual ~GLRenderTexture() { }
- protected:
- friend class GLTextureManager;
- GLRenderTexture(const RENDER_TEXTURE_DESC& desc);
- /**
- * @copydoc RenderTexture::getProperties
- */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- RenderTextureProperties mProperties;
- };
- }
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