StringTableInspector.cs 4.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. /// <summary>
  7. /// Renders an inspector for the <see cref="StringTable"/> resource.
  8. /// </summary>
  9. [CustomInspector(typeof(StringTable))]
  10. internal class StringTableInspector : Inspector
  11. {
  12. private GUIEnumField languageField;
  13. private GUIDictionaryField<string, string> valuesField = new GUIDictionaryField<string,string>();
  14. private Dictionary<string, string> strings = new Dictionary<string,string>();
  15. /// <inheritdoc/>
  16. protected internal override void Initialize()
  17. {
  18. BuildGUI();
  19. }
  20. /// <inheritdoc/>
  21. protected internal override void Refresh()
  22. {
  23. // Note: We're ignoring changes to the string table made externally here in order to avoid a lot of checks.
  24. if ((Language) languageField.Value != StringTables.ActiveLanguage)
  25. {
  26. languageField.Value = (ulong)StringTables.ActiveLanguage;
  27. BuildGUI();
  28. }
  29. valuesField.Refresh();
  30. }
  31. /// <summary>
  32. /// Recreates all the GUI elements used by this inspector.
  33. /// </summary>
  34. private void BuildGUI()
  35. {
  36. layout.Clear();
  37. strings.Clear();
  38. StringTable stringTable = referencedObject as StringTable;
  39. if(stringTable == null)
  40. return;
  41. string[] identifiers = stringTable.Identifiers;
  42. foreach (var identifier in identifiers)
  43. strings[identifier] = stringTable.GetString(identifier);
  44. languageField = new GUIEnumField(typeof (Language));
  45. languageField.OnSelectionChanged += x =>
  46. {
  47. StringTables.ActiveLanguage = (Language)x;
  48. BuildGUI();
  49. Refresh();
  50. };
  51. layout.AddElement(languageField);
  52. valuesField.Update<StringTableEntry>(new LocEdString("Strings"), strings, layout);
  53. valuesField.OnChanged += x =>
  54. {
  55. foreach (var KVP in x)
  56. {
  57. string oldValue;
  58. if (strings.TryGetValue(KVP.Key, out oldValue))
  59. {
  60. if (oldValue != KVP.Value)
  61. stringTable.SetString(KVP.Key, KVP.Value);
  62. }
  63. else
  64. stringTable.SetString(KVP.Key, KVP.Value);
  65. }
  66. foreach (var KVP in strings)
  67. {
  68. if (!x.ContainsKey(KVP.Key))
  69. stringTable.RemoveString(KVP.Key);
  70. }
  71. BuildGUI();
  72. Refresh();
  73. };
  74. valuesField.OnValueChanged += x =>
  75. {
  76. stringTable.SetString(x, strings[x]);
  77. };
  78. layout.AddSpace(10);
  79. }
  80. /// <summary>
  81. /// Row element used for displaying GUI for string table dictionary elements.
  82. /// </summary>
  83. public class StringTableEntry : GUIDictionaryFieldRow
  84. {
  85. private GUITextField keyField;
  86. private GUITextField valueField;
  87. /// <inheritdoc/>
  88. protected override GUILayoutX CreateKeyGUI(GUILayoutY layout)
  89. {
  90. string key = GetKey<string>();
  91. GUILayoutX titleLayout = layout.AddLayoutX();
  92. keyField = new GUITextField(new LocEdString(key));
  93. titleLayout.AddElement(keyField);
  94. keyField.OnChanged += SetKey;
  95. return titleLayout;
  96. }
  97. /// <inheritdoc/>
  98. protected override void CreateValueGUI(GUILayoutY layout)
  99. {
  100. string value = GetValue<string>();
  101. valueField = new GUITextField(new LocEdString(value));
  102. layout.AddElement(valueField);
  103. valueField.OnChanged += SetValue;
  104. }
  105. /// <inheritdoc/>
  106. internal protected override bool Refresh()
  107. {
  108. keyField.Value = GetKey<string>();
  109. valueField.Value = GetValue<string>();
  110. return false;
  111. }
  112. }
  113. }
  114. }