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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsDropDownWindow.h"
- #include "BsVector2I.h"
- namespace BansheeEngine
- {
- class ManagedDropDownWindow;
- /**
- * @brief Interop class between C++ & CLR for types deriving from DropDownWindow.
- */
- class BS_SCR_BED_EXPORT ScriptDropDownWindow : public ScriptObject <ScriptDropDownWindow>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "DropDownWindow")
- ~ScriptDropDownWindow();
- private:
- friend class ManagedDropDownWindow;
- ScriptDropDownWindow(ManagedDropDownWindow* window);
- /**
- * @brief Triggered when the assembly refresh starts.
- */
- void onAssemblyRefreshStarted();
- /**
- * @brief Triggered when the native DropDownWindow wrapped by this object
- * gets closed.
- */
- void notifyWindowClosed();
- ManagedDropDownWindow* mDropDownWindow;
- HEvent mOnAssemblyRefreshStartedConn;
- static MonoField* guiPanelField;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, ScriptEditorWindow* parentWindow, Vector2I position, int width, int height);
- static void internal_Close(ScriptDropDownWindow* nativeInstance);
- static void internal_SetWidth(ScriptDropDownWindow* nativeInstance, UINT32 value);
- static void internal_SetHeight(ScriptDropDownWindow* nativeInstance, UINT32 value);
- static void internal_ScreenToWindowPos(ScriptDropDownWindow* nativeInstance, Vector2I position, Vector2I* windowPos);
- static void internal_WindowToScreenPos(ScriptDropDownWindow* nativeInstance, Vector2I position, Vector2I* screenPos);
- };
- /**
- * @brief Managed implementation of a DropDownWindow. All managed drop down windows
- * are implemented using this class, and the managed instance contains the
- * specifics of each implementation.
- */
- class BS_SCR_BED_EXPORT ManagedDropDownWindow : public DropDownWindow
- {
- public:
- ManagedDropDownWindow(const RenderWindowPtr& parent, const CameraPtr& camera,
- const Vector2I& position, MonoObject* managedInstance, UINT32 width, UINT32 height);
- ~ManagedDropDownWindow();
- /**
- * @brief Initializes the drop down window with the interop object that owns
- * the managed instance of this window
- */
- void initialize(ScriptDropDownWindow* parent);
- /**
- * @brief Called every frame. Triggers OnEditorUpdate method on the managed object.
- */
- void update() override;
- /**
- * @brief Trigger the OnInitialize method on the managed object.
- */
- void triggerOnInitialize();
- /**
- * @brief Trigger the OnDestroy method on the managed object.
- */
- void triggerOnDestroy();
- /**
- * @brief Returns the managed instance of the drop down window implementation.
- */
- MonoObject* getManagedInstance() const { return mManagedInstance; }
- /**
- * @brief Reloads all the managed types and methods. Usually called right after
- * construction or after assembly reload.
- *
- * @param windowClass Managed class of the drop down window to retrieve the data for.
- */
- void reloadMonoTypes(MonoClass* windowClass);
- private:
- friend class ScriptModalWindow;
- typedef void(__stdcall *OnInitializeThunkDef) (MonoObject*, MonoException**);
- typedef void(__stdcall *OnDestroyThunkDef) (MonoObject*, MonoException**);
- typedef void(__stdcall *UpdateThunkDef) (MonoObject*, MonoException**);
- String mNamespace;
- String mTypename;
- OnInitializeThunkDef mOnInitializeThunk;
- OnDestroyThunkDef mOnDestroyThunk;
- UpdateThunkDef mUpdateThunk;
- MonoObject* mManagedInstance;
- uint32_t mGCHandle;
- ScriptDropDownWindow* mScriptParent;
- ScriptGUILayout* mContentsPanel;
- };
- }
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