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BsScriptEditorUtility.h 750 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for EditorUtility.
  8. */
  9. class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject <ScriptEditorUtility>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorUtility")
  13. private:
  14. ScriptEditorUtility(MonoObject* instance);
  15. /************************************************************************/
  16. /* CLR HOOKS */
  17. /************************************************************************/
  18. static void internal_CalculateBounds(MonoObject* so, AABox* bounds);
  19. static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds);
  20. };
  21. }