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BsScriptGUIVector2Field.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for GUIVector2Field.
  8. */
  9. class BS_SCR_BED_EXPORT ScriptGUIVector2Field : public TScriptGUIElement<ScriptGUIVector2Field>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIVector2Field")
  13. private:
  14. /**
  15. * @brief Triggered when the value in the native vector field changes.
  16. *
  17. * @param instance Managed GUIVector2Field instance.
  18. * @param newValue New vector value.
  19. */
  20. static void onChanged(MonoObject* instance, Vector2 newValue);
  21. ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field);
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  26. MonoString* style, MonoArray* guiOptions, bool withTitle);
  27. static void internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output);
  28. static void internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2 value);
  29. static void internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output);
  30. static void internal_setTint(ScriptGUIVector2Field* nativeInstance, Color color);
  31. typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, Vector2, MonoException**);
  32. static OnChangedThunkDef onChangedThunk;
  33. };
  34. }