BsVertexDataDesc.cpp 5.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVertexDataDesc.h"
  4. #include "BsHardwareBufferManager.h"
  5. #include "BsVertexDataDescRTTI.h"
  6. namespace BansheeEngine
  7. {
  8. void VertexDataDesc::addVertElem(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  9. {
  10. clearIfItExists(type, semantic, semanticIdx, streamIdx);
  11. VertexElement newElement(streamIdx, 0, type, semantic, semanticIdx);
  12. // Insert it so it is sorted by stream
  13. UINT32 insertToIndex = (UINT32)mVertexElements.size();
  14. UINT32 idx = 0;
  15. for(auto& elem : mVertexElements)
  16. {
  17. if(elem.getStreamIdx() > streamIdx)
  18. {
  19. insertToIndex = idx;
  20. break;
  21. }
  22. idx++;
  23. }
  24. mVertexElements.insert(mVertexElements.begin() + insertToIndex, newElement);
  25. }
  26. List<VertexElement> VertexDataDesc::createElements() const
  27. {
  28. UINT32 maxStreamIdx = getMaxStreamIdx();
  29. UINT32 numStreams = maxStreamIdx + 1;
  30. UINT32* streamOffsets = bs_newN<UINT32>(numStreams);
  31. for (UINT32 i = 0; i < numStreams; i++)
  32. streamOffsets[i] = 0;
  33. List<VertexElement> declarationElements;
  34. for (auto& vertElem : mVertexElements)
  35. {
  36. UINT32 streamIdx = vertElem.getStreamIdx();
  37. declarationElements.push_back(VertexElement(streamIdx, streamOffsets[streamIdx], vertElem.getType(),
  38. vertElem.getSemantic(), vertElem.getSemanticIdx()));
  39. streamOffsets[streamIdx] += vertElem.getSize();
  40. }
  41. bs_deleteN(streamOffsets, numStreams);
  42. return declarationElements;
  43. }
  44. UINT32 VertexDataDesc::getMaxStreamIdx() const
  45. {
  46. UINT32 maxStreamIdx = 0;
  47. UINT32 numElems = (UINT32)mVertexElements.size();
  48. for(UINT32 i = 0; i < numElems; i++)
  49. {
  50. for(auto& vertElem : mVertexElements)
  51. {
  52. maxStreamIdx = std::max((UINT32)maxStreamIdx, (UINT32)vertElem.getStreamIdx());
  53. }
  54. }
  55. return maxStreamIdx;
  56. }
  57. bool VertexDataDesc::hasStream(UINT32 streamIdx) const
  58. {
  59. for(auto& vertElem : mVertexElements)
  60. {
  61. if(vertElem.getStreamIdx() == streamIdx)
  62. return true;
  63. }
  64. return false;
  65. }
  66. bool VertexDataDesc::hasElement(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  67. {
  68. auto findIter = std::find_if(mVertexElements.begin(), mVertexElements.end(),
  69. [semantic, semanticIdx, streamIdx] (const VertexElement& x)
  70. {
  71. return x.getSemantic() == semantic && x.getSemanticIdx() == semanticIdx && x.getStreamIdx() == streamIdx;
  72. });
  73. if(findIter != mVertexElements.end())
  74. {
  75. return true;
  76. }
  77. return false;
  78. }
  79. UINT32 VertexDataDesc::getElementSize(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  80. {
  81. for(auto& element : mVertexElements)
  82. {
  83. if(element.getSemantic() == semantic && element.getSemanticIdx() == semanticIdx && element.getStreamIdx() == streamIdx)
  84. return element.getSize();
  85. }
  86. return -1;
  87. }
  88. UINT32 VertexDataDesc::getElementOffsetFromStream(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  89. {
  90. UINT32 vertexOffset = 0;
  91. for(auto& element : mVertexElements)
  92. {
  93. if(element.getStreamIdx() != streamIdx)
  94. continue;
  95. if(element.getSemantic() == semantic && element.getSemanticIdx() == semanticIdx)
  96. break;
  97. vertexOffset += element.getSize();
  98. }
  99. return vertexOffset;
  100. }
  101. UINT32 VertexDataDesc::getVertexStride(UINT32 streamIdx) const
  102. {
  103. UINT32 vertexStride = 0;
  104. for(auto& element : mVertexElements)
  105. {
  106. if(element.getStreamIdx() == streamIdx)
  107. vertexStride += element.getSize();
  108. }
  109. return vertexStride;
  110. }
  111. UINT32 VertexDataDesc::getVertexStride() const
  112. {
  113. UINT32 vertexStride = 0;
  114. for(auto& element : mVertexElements)
  115. {
  116. vertexStride += element.getSize();
  117. }
  118. return vertexStride;
  119. }
  120. UINT32 VertexDataDesc::getStreamOffset(UINT32 streamIdx) const
  121. {
  122. UINT32 streamOffset = 0;
  123. for(auto& element : mVertexElements)
  124. {
  125. if(element.getStreamIdx() == streamIdx)
  126. break;
  127. streamOffset += element.getSize();
  128. }
  129. return streamOffset;
  130. }
  131. void VertexDataDesc::clearIfItExists(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  132. {
  133. auto findIter = std::find_if(mVertexElements.begin(), mVertexElements.end(),
  134. [semantic, semanticIdx, streamIdx] (const VertexElement& x)
  135. {
  136. return x.getSemantic() == semantic && x.getSemanticIdx() == semanticIdx && x.getStreamIdx() == streamIdx;
  137. });
  138. if(findIter != mVertexElements.end())
  139. {
  140. mVertexElements.erase(findIter);
  141. }
  142. }
  143. SPtr<VertexDataDesc> VertexDataDesc::create()
  144. {
  145. return bs_shared_ptr_new<VertexDataDesc>();
  146. }
  147. /************************************************************************/
  148. /* SERIALIZATION */
  149. /************************************************************************/
  150. RTTITypeBase* VertexDataDesc::getRTTIStatic()
  151. {
  152. return VertexDataDescRTTI::instance();
  153. }
  154. RTTITypeBase* VertexDataDesc::getRTTI() const
  155. {
  156. return VertexDataDesc::getRTTIStatic();
  157. }
  158. }