BsGLRenderWindowManager.cpp 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGLRenderWindowManager.h"
  4. #include "BsGLRenderAPI.h"
  5. #include "BsGLSupport.h"
  6. #include "BsAsyncOp.h"
  7. namespace BansheeEngine
  8. {
  9. GLRenderWindowManager::GLRenderWindowManager(GLRenderAPI* renderSystem)
  10. :mRenderSystem(renderSystem)
  11. {
  12. assert(mRenderSystem != nullptr);
  13. }
  14. SPtr<RenderWindow> GLRenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr<RenderWindow>& parentWindow)
  15. {
  16. GLSupport* glSupport = mRenderSystem->getGLSupport();
  17. // Create the window
  18. return glSupport->newWindow(desc, windowId, parentWindow);
  19. }
  20. GLRenderWindowCoreManager::GLRenderWindowCoreManager(GLRenderAPI* renderSystem)
  21. :mRenderSystem(renderSystem)
  22. {
  23. assert(mRenderSystem != nullptr);
  24. }
  25. SPtr<RenderWindowCore> GLRenderWindowCoreManager::createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId)
  26. {
  27. GLSupport* glSupport = mRenderSystem->getGLSupport();
  28. // Create the window
  29. SPtr<RenderWindowCore> window = glSupport->newWindowCore(desc, windowId);
  30. window->_setThisPtr(window);
  31. windowCreated(window.get());
  32. return window;
  33. }
  34. }