BsCBoxColliderRTTI.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsCBoxCollider.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT CBoxColliderRTTI : public RTTIType<CBoxCollider, CCollider, CBoxColliderRTTI>
  15. {
  16. private:
  17. BS_BEGIN_RTTI_MEMBERS
  18. BS_RTTI_MEMBER_PLAIN(mExtents, 0)
  19. BS_END_RTTI_MEMBERS
  20. public:
  21. CBoxColliderRTTI()
  22. :mInitMembers(this)
  23. { }
  24. const String& getRTTIName() override
  25. {
  26. static String name = "CBoxCollider";
  27. return name;
  28. }
  29. UINT32 getRTTIId() override
  30. {
  31. return TID_CBoxCollider;
  32. }
  33. SPtr<IReflectable> newRTTIObject() override
  34. {
  35. return GameObjectRTTI::createGameObject<CBoxCollider>();
  36. }
  37. };
  38. /** @} */
  39. /** @endcond */
  40. }