BsCCapsuleColliderRTTI.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsCCapsuleCollider.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT CCapsuleColliderRTTI : public RTTIType<CCapsuleCollider, CCollider, CCapsuleColliderRTTI>
  15. {
  16. private:
  17. BS_BEGIN_RTTI_MEMBERS
  18. BS_RTTI_MEMBER_PLAIN(mNormal, 0)
  19. BS_RTTI_MEMBER_PLAIN(mRadius, 1)
  20. BS_RTTI_MEMBER_PLAIN(mHalfHeight, 2)
  21. BS_END_RTTI_MEMBERS
  22. public:
  23. CCapsuleColliderRTTI()
  24. :mInitMembers(this)
  25. { }
  26. const String& getRTTIName() override
  27. {
  28. static String name = "CCapsuleCollider";
  29. return name;
  30. }
  31. UINT32 getRTTIId() override
  32. {
  33. return TID_CCapsuleCollider;
  34. }
  35. SPtr<IReflectable> newRTTIObject() override
  36. {
  37. return GameObjectRTTI::createGameObject<CCapsuleCollider>();
  38. }
  39. };
  40. /** @} */
  41. /** @endcond */
  42. }