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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsJoint.h"
- namespace BansheeEngine
- {
- /** @addtogroup Physics
- * @{
- */
- struct HINGE_JOINT_DESC;
- /**
- * Hinge joint removes all but a single rotation degree of freedom from its two attached bodies (for example a door
- * hinge).
- */
- class BS_CORE_EXPORT HingeJoint : public Joint
- {
- public:
- /** Flags that control hinge joint options. */
- enum class Flag
- {
- Limit = 0x1, /** Joint limit is enabled. */
- Drive = 0x2 /** Joint drive is enabled. */
- };
- /** Properties of a drive that drives the joint's angular velocity towards a paricular value. */
- struct Drive
- {
- /** Target speed of the joint. */
- float speed = 0.0f;
- /** Maximum torque the drive is allowed to apply .*/
- float forceLimit = FLT_MAX;
- /** Scales the velocity of the first body, and its response to drive torque is scaled down. */
- float gearRatio = 1.0f;
- /**
- * If the joint is moving faster than the drive's target speed, the drive will try to break. If you don't want
- * the breaking to happen set this to true.
- */
- bool freeSpin = false;
- bool operator==(const Drive& other) const
- {
- return speed == other.speed && forceLimit == other.forceLimit && gearRatio == other.gearRatio &&
- freeSpin && other.freeSpin;
- }
- };
- public:
- HingeJoint(const HINGE_JOINT_DESC& desc) { }
- virtual ~HingeJoint() { }
- /** Returns the current angle between the two attached bodes. */
- virtual Radian getAngle() const = 0;
- /** Returns the current angular speed of the joint. */
- virtual float getSpeed() const = 0;
- /**
- * Returns the limit of the joint. Limit constrains the motion to the specified angle range. You must enable the
- * limit flag on the joint in order for this to be recognized.
- *
- * @see LimitAngularRange
- */
- virtual LimitAngularRange getLimit() const = 0;
- /**
- * Sets the limit of the joint. Limit constrains the motion to the specified angle range. You must enable the limit
- * flag on the joint in order for this to be recognized.
- *
- * @see LimitAngularRange
- */
- virtual void setLimit(const LimitAngularRange& limit) = 0;
- /**
- * Returns the drive properties of the joint. It drives the joint's angular velocity towards a particular value. You
- * must enable the drive flag on the joint in order for the drive to be active.
- *
- * @see HingeJoint::Drive
- */
- virtual Drive getDrive() const = 0;
- /**
- * Sets the drive properties of the joint. It drives the joint's angular velocity towards a particular value. You
- * must enable the drive flag on the joint in order for the drive to be active.
- *
- * @see HingeJoint::Drive
- */
- virtual void setDrive(const Drive& drive) = 0;
- /** Enables or disables a flag that controls joint behaviour. */
- virtual void setFlag(Flag flag, bool enabled) = 0;
- /** Checks is the specified option enabled. */
- virtual bool hasFlag(Flag flag) const = 0;
- /** Creates a new hinge joint. */
- static SPtr<HingeJoint> create(const HINGE_JOINT_DESC& desc);
- };
- /** Structure used for initializing a new HingeJoint. */
- struct HINGE_JOINT_DESC : JOINT_DESC
- {
- HingeJoint::Drive drive;
- LimitAngularRange limit;
- HingeJoint::Flag flag = (HingeJoint::Flag)0;
- };
- /** @} */
- }
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