BsPrefabRTTI.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsPrefab.h"
  7. #include "BsSceneObject.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT PrefabRTTI : public RTTIType < Prefab, Resource, PrefabRTTI >
  15. {
  16. private:
  17. BS_BEGIN_RTTI_MEMBERS
  18. BS_RTTI_MEMBER_PLAIN(mHash, 1)
  19. BS_RTTI_MEMBER_PLAIN(mNextLinkId, 2)
  20. BS_RTTI_MEMBER_PLAIN(mUUID, 3)
  21. BS_RTTI_MEMBER_PLAIN(mIsScene, 4)
  22. BS_END_RTTI_MEMBERS
  23. SPtr<SceneObject> getSceneObject(Prefab* obj) { return obj->mRoot.getInternalPtr(); }
  24. void setSceneObject(Prefab* obj, SPtr<SceneObject> value) { obj->mRoot = value->getHandle(); }
  25. public:
  26. PrefabRTTI()
  27. :mInitMembers(this)
  28. {
  29. addReflectablePtrField("mRoot", 0, &PrefabRTTI::getSceneObject, &PrefabRTTI::setSceneObject);
  30. }
  31. void onDeserializationStarted(IReflectable* ptr, const UnorderedMap<String, UINT64>& params) override
  32. {
  33. // Make sure external IDs are broken because we do some ID matching when dealing with prefabs and keeping
  34. // the invalid external references could cause it to match invalid objects in case they end up having the
  35. // same ID.
  36. GameObjectManager::instance().setDeserializationMode(GODM_UseNewIds | GODM_BreakExternal);
  37. }
  38. const String& getRTTIName() override
  39. {
  40. static String name = "Prefab";
  41. return name;
  42. }
  43. UINT32 getRTTIId() override
  44. {
  45. return TID_Prefab;
  46. }
  47. SPtr<IReflectable> newRTTIObject() override
  48. {
  49. return Prefab::createEmpty();
  50. }
  51. };
  52. /** @} */
  53. /** @endcond */
  54. }