BsRenderAPIManager.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsModule.h"
  6. #include "BsRenderAPIFactory.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup RenderAPI-Internal
  10. * @{
  11. */
  12. /** Manager that handles render system start up. */
  13. class BS_CORE_EXPORT RenderAPIManager : public Module<RenderAPIManager>
  14. {
  15. public:
  16. RenderAPIManager();
  17. ~RenderAPIManager();
  18. /**
  19. * Starts the render API with the provided name and creates the primary render window.
  20. *
  21. * @param[in] name Name of the render system to start. Factory for this render system must be
  22. * previously registered.
  23. * @param[in] primaryWindowDesc Contains options used for creating the primary window.
  24. * @return Created render window if initialization is successful, null otherwise.
  25. */
  26. SPtr<RenderWindow> initialize(const String& name, RENDER_WINDOW_DESC& primaryWindowDesc);
  27. /** Registers a new render API factory responsible for creating a specific render system type. */
  28. void registerFactory(SPtr<RenderAPIFactory> factory);
  29. private:
  30. Vector<SPtr<RenderAPIFactory>> mAvailableFactories;
  31. bool mRenderAPIInitialized;
  32. };
  33. /** @} */
  34. }