BsWin32RenderWindow.h 5.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsWin32Prerequisites.h"
  5. #include "BsRenderWindow.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup GL
  9. * @{
  10. */
  11. class Win32RenderWindow;
  12. /** Contains various properties that describe a render window. */
  13. class BS_RSGL_EXPORT Win32RenderWindowProperties : public RenderWindowProperties
  14. {
  15. public:
  16. Win32RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  17. virtual ~Win32RenderWindowProperties() { }
  18. private:
  19. friend class Win32RenderWindowCore;
  20. friend class Win32RenderWindow;
  21. };
  22. /**
  23. * Render window implementation for Windows.
  24. *
  25. * @note Core thread only.
  26. */
  27. class BS_RSGL_EXPORT Win32RenderWindowCore : public RenderWindowCore
  28. {
  29. public:
  30. Win32RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport &glsupport);
  31. ~Win32RenderWindowCore();
  32. /** @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32) */
  33. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  34. /** @copydoc RenderWindowCore::setFullscreen(const VideoMode&) */
  35. void setFullscreen(const VideoMode& videoMode) override;
  36. /** @copydoc RenderWindowCore::setWindowed */
  37. void setWindowed(UINT32 width, UINT32 height) override;
  38. /** @copydoc RenderWindowCore::setHidden */
  39. void setHidden(bool hidden) override;
  40. /** @copydoc RenderWindowCore::minimize */
  41. void minimize() override;
  42. /** @copydoc RenderWindowCore::maximize */
  43. void maximize() override;
  44. /** @copydoc RenderWindowCore::restore */
  45. void restore() override;
  46. /** @copydoc RenderWindowCore::move */
  47. void move(INT32 left, INT32 top) override;
  48. /** @copydoc RenderWindowCore::resize */
  49. void resize(UINT32 width, UINT32 height) override;
  50. /**
  51. * Copies the contents of a frame buffer into the pre-allocated buffer.
  52. *
  53. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  54. * @param[in] buffer Frame buffer to read the contents from.
  55. */
  56. void copyToMemory(PixelData& dst, FrameBuffer buffer);
  57. /** @copydoc RenderWindowCore::swapBuffers */
  58. void swapBuffers() override;
  59. /** @copydoc RenderWindowCore::getCustomAttribute */
  60. void getCustomAttribute(const String& name, void* pData) const override;
  61. /** @copydoc RenderWindowCore::setActive */
  62. virtual void setActive(bool state) override;
  63. /** @copydoc RenderWindowCore::_windowMovedOrResized */
  64. void _windowMovedOrResized() override;
  65. /** Returns handle to device context associated with the window. */
  66. HDC _getHDC() const { return mHDC; }
  67. /** Returns internal window handle. */
  68. HWND _getHWnd() const;
  69. protected:
  70. friend class Win32GLSupport;
  71. /** @copydoc CoreObjectCore::initialize */
  72. virtual void initialize() override;
  73. /** @copydoc RenderWindowCore::getProperties */
  74. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  75. /** @copydoc RenderWindowCore::getSyncedProperties */
  76. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  77. /** @copydoc RenderWindowCore::syncProperties */
  78. void syncProperties() override;
  79. protected:
  80. friend class Win32RenderWindow;
  81. Win32Window* mWindow;
  82. Win32GLSupport& mGLSupport;
  83. HDC mHDC;
  84. bool mIsChild;
  85. char* mDeviceName;
  86. int mDisplayFrequency;
  87. bool mShowOnSwap;
  88. SPtr<Win32Context> mContext;
  89. Win32RenderWindowProperties mProperties;
  90. Win32RenderWindowProperties mSyncedProperties;
  91. };
  92. /**
  93. * Render window implementation for Windows.
  94. *
  95. * @note Sim thread only.
  96. */
  97. class BS_RSGL_EXPORT Win32RenderWindow : public RenderWindow
  98. {
  99. public:
  100. ~Win32RenderWindow() { }
  101. /** @copydoc RenderWindow::screenToWindowPos */
  102. void getCustomAttribute(const String& name, void* pData) const override;
  103. /** @copydoc RenderWindow::screenToWindowPos */
  104. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  105. /** @copydoc RenderWindow::windowToScreenPos */
  106. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  107. /** @copydoc RenderWindow::getCore */
  108. SPtr<Win32RenderWindowCore> getCore() const;
  109. protected:
  110. friend class GLRenderWindowManager;
  111. friend class Win32GLSupport;
  112. friend class Win32RenderWindowCore;
  113. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport);
  114. /** @copydoc RenderWindow::getProperties */
  115. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  116. /** @copydoc RenderWindow::syncProperties */
  117. void syncProperties() override;
  118. /** Retrieves internal window handle. */
  119. HWND getHWnd() const;
  120. private:
  121. Win32GLSupport& mGLSupport;
  122. Win32RenderWindowProperties mProperties;
  123. };
  124. /** @} */
  125. }