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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using BansheeEngine;
- namespace BansheeEditor
- {
- /** @addtogroup Inspectors
- * @{
- */
- /// <summary>
- /// Renders an inspector for the <see cref="Animation"/> component.
- /// </summary>
- [CustomInspector(typeof(Animation))]
- internal class AnimationInspector : Inspector
- {
- private GUIResourceField animationClipField = new GUIResourceField(typeof(AnimationClip), new LocEdString("Clip"));
- private GUIEnumField wrapModeField = new GUIEnumField(typeof(AnimWrapMode), new LocEdString("Wrap mode"));
- private GUIFloatField speedField = new GUIFloatField(new LocEdString("Speed"));
- private GUIToggleField cullingField = new GUIToggleField(new LocEdString("Culling"));
- private GUIToggleField overrideBoundsField = new GUIToggleField(new LocEdString("Override bounds"));
- private GUIVector3Field centerField = new GUIVector3Field(new LocEdString("Center"));
- private GUIVector3Field sizeField = new GUIVector3Field(new LocEdString("Size"));
- private InspectableState modifyState;
- /// <inheritdoc/>
- protected internal override void Initialize()
- {
- BuildGUI();
- }
- /// <inheritdoc/>
- protected internal override InspectableState Refresh()
- {
- Animation animation = InspectedObject as Animation;
- if (animation == null)
- return InspectableState.NotModified;
- animationClipField.Value = animation.DefaultClip;
- wrapModeField.Value = (ulong)animation.WrapMode;
- speedField.Value = animation.Speed;
- cullingField.Value = animation.Cull;
- overrideBoundsField.Value = animation.UseBounds;
- centerField.Value = animation.Bounds.Center;
- sizeField.Value = animation.Bounds.Size;
- InspectableState oldState = modifyState;
- if (modifyState.HasFlag(InspectableState.Modified))
- modifyState = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Recreates all the GUI elements used by this inspector.
- /// </summary>
- private void BuildGUI()
- {
- Layout.Clear();
- Animation animation = InspectedObject as Animation;
- if (animation == null)
- return;
- animationClipField.OnChanged += x =>
- {
- AnimationClip clip = Resources.Load<AnimationClip>(x);
- animation.DefaultClip = clip;
- MarkAsModified();
- ConfirmModify();
- };
- wrapModeField.OnSelectionChanged += x =>
- {
- animation.WrapMode = (AnimWrapMode)x;
- MarkAsModified();
- ConfirmModify();
- };
- speedField.OnChanged += x => { animation.Speed = x; MarkAsModified(); };
- speedField.OnConfirmed += ConfirmModify;
- speedField.OnFocusLost += ConfirmModify;
- cullingField.OnChanged += x => { animation.Cull = x; MarkAsModified(); ConfirmModify(); };
- overrideBoundsField.OnChanged += x => { animation.UseBounds = x; MarkAsModified(); ConfirmModify(); };
- centerField.OnChanged += x =>
- {
- AABox bounds = animation.Bounds;
- Vector3 min = x - bounds.Size*0.5f;
- Vector3 max = x + bounds.Size*0.5f;
- animation.Bounds = new AABox(min, max);
- MarkAsModified();
- };
- centerField.OnConfirmed += ConfirmModify;
- centerField.OnFocusLost += ConfirmModify;
- sizeField.OnChanged += x =>
- {
- AABox bounds = animation.Bounds;
- Vector3 min = bounds.Center - x * 0.5f;
- Vector3 max = bounds.Center + x * 0.5f;
- animation.Bounds = new AABox(min, max);
- MarkAsModified();
- };
- sizeField.OnConfirmed += ConfirmModify;
- sizeField.OnFocusLost += ConfirmModify;
- Layout.AddElement(animationClipField);
- Layout.AddElement(wrapModeField);
- Layout.AddElement(speedField);
- Layout.AddElement(cullingField);
- Layout.AddElement(overrideBoundsField);
- GUILayoutX boundsLayout = Layout.AddLayoutX();
- boundsLayout.AddElement(new GUILabel(new LocEdString("Bounds"), GUIOption.FixedWidth(100)));
- GUILayoutY boundsContent = boundsLayout.AddLayoutY();
- boundsContent.AddElement(centerField);
- boundsContent.AddElement(sizeField);
- }
- /// <summary>
- /// Marks the contents of the inspector as modified.
- /// </summary>
- protected void MarkAsModified()
- {
- modifyState |= InspectableState.ModifyInProgress;
- }
- /// <summary>
- /// Confirms any queued modifications.
- /// </summary>
- protected void ConfirmModify()
- {
- if (modifyState.HasFlag(InspectableState.ModifyInProgress))
- modifyState |= InspectableState.Modified;
- }
- }
- /** @} */
- }
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