Marko Pintera 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location %!s(int64=10) %!d(string=hai) anos
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ThirdParty 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
Win32 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step %!s(int64=11) %!d(string=hai) anos
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method %!s(int64=11) %!d(string=hai) anos
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier %!s(int64=11) %!d(string=hai) anos
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsBounds.h 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsCapsule.h a4c60121f4 WIP work on handles %!s(int64=11) %!d(string=hai) anos
BsColor.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsConvexVolume.h 0eecfe525d More documentation %!s(int64=11) %!d(string=hai) anos
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDebug.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
BsException.h e7d926175f Added unit testing framework %!s(int64=11) %!d(string=hai) anos
BsFileSerializer.h eb4de059fc Advanced resource loading WIP stage 1 %!s(int64=11) %!d(string=hai) anos
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
BsFwdDeclUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsLineSegment3.h a4c60121f4 WIP work on handles %!s(int64=11) %!d(string=hai) anos
BsLog.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location %!s(int64=10) %!d(string=hai) anos
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMatrix4.h 2f7095dbd2 Improvements to SceneObject transform %!s(int64=11) %!d(string=hai) anos
BsMatrixNxM.h d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback %!s(int64=11) %!d(string=hai) anos
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types %!s(int64=11) %!d(string=hai) anos
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
BsPlane.h 331d4ac2aa Frustum culling working %!s(int64=11) %!d(string=hai) anos
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler %!s(int64=11) %!d(string=hai) anos
BsRTTIField.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields %!s(int64=11) %!d(string=hai) anos
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields %!s(int64=11) %!d(string=hai) anos
BsRTTIType.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation %!s(int64=11) %!d(string=hai) anos
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler %!s(int64=11) %!d(string=hai) anos
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsRect3.h 9260710936 Various tweaks related to handle rendering %!s(int64=11) %!d(string=hai) anos
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsSphere.h 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer %!s(int64=11) %!d(string=hai) anos
BsString.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsStringFormat.h 3a73e65b09 VS integration finished (for now) %!s(int64=10) %!d(string=hai) anos
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) %!s(int64=11) %!d(string=hai) anos
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsTestSuite.h e7d926175f Added unit testing framework %!s(int64=11) %!d(string=hai) anos
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: %!s(int64=11) %!d(string=hai) anos
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsTime.h ae583e1ac5 WIP C# DragDropManager %!s(int64=10) %!d(string=hai) anos
BsTimer.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsTypes.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsUtil.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
BsVector2I.h d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsVector3.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location %!s(int64=10) %!d(string=hai) anos
BsVector4.h 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsVectorNI.h d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos