BsScriptEditorBuiltin.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for BuiltinEditorResources.
  8. */
  9. class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject <ScriptEditorBuiltin>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin")
  13. private:
  14. ScriptEditorBuiltin(MonoObject* instance);
  15. /************************************************************************/
  16. /* CLR HOOKS */
  17. /************************************************************************/
  18. static MonoObject* internal_getFolderIcon();
  19. static MonoObject* internal_getMeshIcon();
  20. static MonoObject* internal_getFontIcon();
  21. static MonoObject* internal_getTextureIcon();
  22. static MonoObject* internal_getPlainTextIcon();
  23. static MonoObject* internal_getScriptCodeIcon();
  24. static MonoObject* internal_getShaderIcon();
  25. static MonoObject* internal_getShaderIncludeIcon();
  26. static MonoObject* internal_getMaterialIcon();
  27. static MonoObject* internal_getSpriteTextureIcon();
  28. static MonoObject* internal_getPrefabIcon();
  29. static MonoObject* internal_getXBtnIcon();
  30. static MonoString* internal_GetEmptyShaderCode();
  31. static MonoString* internal_GetEmptyCSScriptCode();
  32. };
  33. }