BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
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BansheeCore 76f39f1d85 Bugfix: When rendering to a specific mip level, use the proper mip level size for viewport extents, instead of base image size пре 9 година
BansheeD3D11RenderAPI c210038c6b Allow creation of render/depth-stencil textures with multiple mip levels пре 9 година
BansheeEditor 770c91d0a3 Automatically update builtin resource data lists when resources are added/removed from their folders пре 9 година
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BansheeEngine e90c89f93f More accurate spot light bounds calculation пре 9 година
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing пре 9 година
BansheeFMOD b82e9e33bb Improving build find module functions пре 9 година
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats пре 9 година
BansheeGLRenderAPI 718ed85258 OpenGL: Added support for shared storage blocks пре 9 година
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
BansheeUtility 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BansheeVulkanRenderAPI eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
CMake aa3da03dd4 Fixing findglslang build module пре 9 година
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) пре 9 година
ExampleProject a4a8a242bb Added a new low-level rendering example project пре 9 година
Game 5496a2e79a Fixing Windows build for some helper projects пре 9 година
MBansheeEditor cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor пре 9 година
MBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor пре 9 година
RenderBeast eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) пре 9 година
SBansheeEngine cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor пре 9 година
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project пре 9 година