Marko Pintera 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
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GL 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
GLX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
OSX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
gtk 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling %!s(int64=12) %!d(string=hai) anos
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=12) %!d(string=hai) anos
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=12) %!d(string=hai) anos
CmGLIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLPixelFormat.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLRenderSystem.h 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
CmGLRenderSystemFactory.h ea7362503f Added wide strings %!s(int64=12) %!d(string=hai) anos
CmGLRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGLTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh %!s(int64=12) %!d(string=hai) anos
CmGLVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmWin32Window.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos