BsGpuProgInclude.cpp 963 B

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  1. #include "BsGpuProgInclude.h"
  2. #include "BsResources.h"
  3. #include "BsGpuProgIncludeRTTI.h"
  4. namespace BansheeEngine
  5. {
  6. GpuProgInclude::GpuProgInclude(const String& includeString)
  7. :Resource(false), mString(includeString)
  8. {
  9. }
  10. HGpuProgInclude GpuProgInclude::create(const String& includeString)
  11. {
  12. return static_resource_cast<GpuProgInclude>(gResources()._createResourceHandle(_createPtr(includeString)));
  13. }
  14. GpuProgIncludePtr GpuProgInclude::_createPtr(const String& includeString)
  15. {
  16. GpuProgIncludePtr gpuProgIncludePtr = bs_core_ptr<GpuProgInclude, PoolAlloc>(
  17. new (bs_alloc<GpuProgInclude, PoolAlloc>()) GpuProgInclude(includeString));
  18. gpuProgIncludePtr->_setThisPtr(gpuProgIncludePtr);
  19. gpuProgIncludePtr->initialize();
  20. return gpuProgIncludePtr;
  21. }
  22. RTTITypeBase* GpuProgInclude::getRTTIStatic()
  23. {
  24. return GpuProgIncludeRTTI::instance();
  25. }
  26. RTTITypeBase* GpuProgInclude::getRTTI() const
  27. {
  28. return GpuProgInclude::getRTTIStatic();
  29. }
  30. }