Marko Pintera eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
..
Win32 3a73e65b09 VS integration finished (for now) %!s(int64=10) %!d(string=hai) anos
BsBuildDataRTTI.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsBuildManager.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsCmdEditPlainFieldGO.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsCmdInputFieldValueChange.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsCmdRecordSO.h e7d926175f Added unit testing framework %!s(int64=11) %!d(string=hai) anos
BsCmdReparentSO.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
BsCodeEditor.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsDbgTestGameObjectRef.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDbgTestGameObjectRefRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDockManager.h e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsDockManagerLayout.h d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsDockManagerLayoutRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEditorApplication.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsEditorPrerequisites.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsEditorSettings.h f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsEditorTestSuite.h 4867d3a4a3 Added test case for scene object commit and restore %!s(int64=11) %!d(string=hai) anos
BsEditorUtility.h f86689ee63 Bunch of files missed by last commit %!s(int64=11) %!d(string=hai) anos
BsEditorWidget.h d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetContainer.h 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetLayout.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetLayoutRTTI.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.h 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsEditorWindow.h 78590c7cbc WIP modal windows %!s(int64=11) %!d(string=hai) anos
BsEditorWindowBase.h 3f3075d532 More work on modal windows & progress bar window %!s(int64=11) %!d(string=hai) anos
BsEditorWindowManager.h bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes %!s(int64=10) %!d(string=hai) anos
BsGUIColor.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIColorField.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIComponentFoldout.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIDockSlider.h e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUIDropButton.h e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUIFieldBase.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIFloatField.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIFoldout.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIIntField.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIMenuBar.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.h 20fa7504ed Resource drag and drop now works with path instead of UUIDs so that folders may be dragged as well %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.h 20fa7504ed Resource drag and drop now works with path instead of UUIDs so that folders may be dragged as well %!s(int64=10) %!d(string=hai) anos
BsGUITabButton.h e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUITabbedTitleBar.h e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUITextField.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIToggleField.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUITreeView.h e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUITreeViewEditBox.h e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUIVector2Field.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIVector3Field.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIVector4Field.h 27d362cd4c Most GUI elements are now tintable %!s(int64=11) %!d(string=hai) anos
BsGUIWindowDropArea.h e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
BsGUIWindowFrame.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsGUIWindowFrameWidget.h 3f3075d532 More work on modal windows & progress bar window %!s(int64=11) %!d(string=hai) anos
BsGizmoManager.h 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs %!s(int64=11) %!d(string=hai) anos
BsHandleDrawManager.h 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs %!s(int64=11) %!d(string=hai) anos
BsHandleManager.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsHandleSlider.h f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsHandleSliderDisc.h 50e58153be Cutoff plane for rotate handle sliders work %!s(int64=11) %!d(string=hai) anos
BsHandleSliderLine.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsHandleSliderManager.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsHandleSliderPlane.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsMainEditorWindow.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsModalWindow.h 3f3075d532 More work on modal windows & progress bar window %!s(int64=11) %!d(string=hai) anos
BsPlatformInfo.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsPlatformInfoRTTI.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsProjectLibrary.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProjectLibraryEntriesRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMeta.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMetaRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResourceImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsSceneCameraController.h b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.h 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.h 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsScenePicking.h b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested %!s(int64=11) %!d(string=hai) anos
BsSceneViewHandler.h 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsSelection.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsTestTextSprite.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsUndoRedo.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget1.h 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget2.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos