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BsSceneEditorWidget.cpp 8.9 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsCoreRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. #include "BsInput.h"
  22. #include "BsGUILayoutUtility.h"
  23. #include "BsScenePicking.h"
  24. #include "BsHandleManager.h"
  25. #include "BsSelection.h"
  26. #include "BsEditorApplication.h"
  27. #include "BsProjectSettings.h"
  28. #include "BsGizmoManager.h"
  29. // DEBUG ONLY
  30. #include "BsTime.h"
  31. #include "BsResources.h"
  32. #include "BsPath.h"
  33. #include "BsGUITexture.h"
  34. #include "BsSpriteTexture.h"
  35. #include "BsFileSystem.h"
  36. using namespace std::placeholders;
  37. namespace BansheeEngine
  38. {
  39. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  40. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  41. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr),
  42. mLeftButtonPressed(false)
  43. {
  44. updateRenderTexture(getWidth(), getHeight());
  45. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  46. mSceneGrid = bs_new<SceneGrid>();
  47. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  48. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  49. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  50. determineParentWindow();
  51. }
  52. SceneEditorWidget::~SceneEditorWidget()
  53. {
  54. bs_delete(mSceneGrid);
  55. mRenderCallback.disconnect();
  56. mOnPointerMovedConn.disconnect();
  57. mOnPointerPressedConn.disconnect();
  58. mOnPointerReleasedConn.disconnect();
  59. GizmoManager::instance().clearRenderData();
  60. }
  61. void SceneEditorWidget::_update()
  62. {
  63. ProjectSettingsPtr projSettings = gEditorApplication().getProjectSettings();
  64. if (mCameraController)
  65. {
  66. mCameraController->update();
  67. }
  68. CameraHandlerPtr camera = mCamera->_getHandler();
  69. GizmoManager::instance().update(camera);
  70. HandleManager& handleManager = HandleManager::instance();
  71. handleManager.setDefaultHandleSize(projSettings->getHandleSize());
  72. handleManager.setMoveHandleSnapAmount(projSettings->getMoveHandleSnap());
  73. handleManager.setRotateHandleSnapAmount(projSettings->getRotationHandleSnap());
  74. handleManager.setScaleHandleSnapAmount(projSettings->getScaleHandleSnap());
  75. handleManager.update(camera);
  76. mSceneGrid->setSize(projSettings->getGridSize());
  77. mSceneGrid->setSpacing(projSettings->getGridSpacing());
  78. mSceneGrid->setMajorAxisSpacing(projSettings->getGridMajorAxisSpacing());
  79. mSceneGrid->setAxisMarkerSpacing(projSettings->getGridAxisMarkerSpacing());
  80. //// DEBUG ONLY
  81. //if (gTime().getCurrentFrameNumber() == 100)
  82. //{
  83. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  84. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  85. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  86. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  87. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  88. // GUILayout& layout = mContent->getLayout();
  89. // layout.addElement(GUITexture::create(spriteTex));
  90. //}
  91. }
  92. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  93. {
  94. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  95. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  96. if (renderTextureBounds.contains(windowPos))
  97. {
  98. scenePos.x = windowPos.x - renderTextureBounds.x;
  99. scenePos.y = windowPos.y - renderTextureBounds.y;
  100. return true;
  101. }
  102. return false;
  103. }
  104. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  105. {
  106. Vector2I scenePos;
  107. if (!toSceneViewPos(event.screenPos, scenePos))
  108. return;
  109. CameraHandlerPtr camera = mCamera->_getHandler();
  110. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  111. }
  112. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  113. {
  114. if (event.button != PointerEventButton::Left)
  115. return;
  116. Vector2I scenePos;
  117. if (!toSceneViewPos(event.screenPos, scenePos))
  118. return;
  119. CameraHandlerPtr camera = mCamera->_getHandler();
  120. mLeftButtonPressed = false;
  121. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  122. }
  123. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  124. {
  125. if (event.button != PointerEventButton::Left)
  126. return;
  127. Vector2I scenePos;
  128. if (!toSceneViewPos(event.screenPos, scenePos))
  129. return;
  130. mLeftButtonPressed = true;
  131. CameraHandlerPtr camera = mCamera->_getHandler();
  132. // If we didn't hit a handle, perform normal selection
  133. if (!HandleManager::instance().hasHitHandle(camera, scenePos))
  134. {
  135. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  136. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(camera, scenePos, Vector2I(1, 1));
  137. if (pickedObject)
  138. {
  139. if (event.control) // Append to existing selection
  140. {
  141. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  142. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  143. [&](const HSceneObject& obj) { return obj == pickedObject; }
  144. );
  145. if (iterFind != selectedSOs.end())
  146. selectedSOs.push_back(pickedObject);
  147. Selection::instance().setSceneObjects(selectedSOs);
  148. }
  149. else
  150. {
  151. Vector<HSceneObject> selectedSOs = { pickedObject };
  152. Selection::instance().setSceneObjects(selectedSOs);
  153. }
  154. }
  155. else
  156. Selection::instance().clearSceneSelection();
  157. }
  158. // This also causes handles to be created/removed, so perform this only after
  159. // selection has been updated, otherwise we lag back a frame
  160. HandleManager::instance().handleInput(camera, scenePos, mLeftButtonPressed);
  161. }
  162. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  163. {
  164. EditorWidget::doOnResized(width, height);
  165. updateRenderTexture(width, height);
  166. }
  167. void SceneEditorWidget::doOnParentChanged()
  168. {
  169. determineParentWindow();
  170. }
  171. void SceneEditorWidget::determineParentWindow()
  172. {
  173. mParentWindow = nullptr;
  174. if (mParent == nullptr)
  175. return;
  176. GUIWidget& parentWidget = getParentWidget();
  177. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  178. if (!parentTarget->getProperties().isWindow())
  179. {
  180. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  181. return;
  182. }
  183. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  184. }
  185. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  186. {
  187. if (mCamera == nullptr)
  188. return;
  189. if (mCamera->getViewport().get() != viewport)
  190. return;
  191. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  192. }
  193. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  194. {
  195. width = std::max(20U, width);
  196. height = std::max(20U, height);
  197. if (mSceneRenderTarget != nullptr)
  198. mSceneRenderTarget->destroy();
  199. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  200. mSceneRenderTarget->setPriority(gCoreAccessor(), 1);
  201. if (mCamera == nullptr)
  202. {
  203. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  204. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  205. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  206. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  207. mCamera->setPriority(1);
  208. mCamera->setNearClipDistance(0.005f);
  209. mCamera->setFarClipDistance(1000.0f);
  210. mCameraController = sceneCameraSO->addComponent<SceneCameraController>();
  211. GUILayout& layout = mContent->getLayout();
  212. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  213. layout.addElement(mGUIRenderTexture);
  214. }
  215. else
  216. {
  217. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  218. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  219. }
  220. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  221. // render target destroy/create cycle for every little pixel.
  222. mCamera->setAspectRatio(width / (float)height);
  223. }
  224. SceneEditorWidget* SceneEditorWidget::instance()
  225. {
  226. return Instance;
  227. }
  228. SceneEditorWidget* SceneEditorWidget::open()
  229. {
  230. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  231. }
  232. void SceneEditorWidget::close()
  233. {
  234. if (Instance != nullptr)
  235. EditorWidgetManager::instance().close(Instance);
  236. Instance = nullptr;
  237. }
  238. const String& SceneEditorWidget::getTypeName()
  239. {
  240. static String name = "SceneEditorWidget";
  241. return name;
  242. }
  243. }