Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore há 11 anos atrás
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename há 11 anos atrás
BsGLContext.h 21e4301182 More documentation há 11 anos atrás
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsGLFrameBufferObject.h fc8f2b1eaf More documentation há 11 anos atrás
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design há 11 anos atrás
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working há 11 anos atrás
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items há 11 anos atrás
BsGLPixelFormat.h 03ea4c331d More documentation há 11 anos atrás
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLQueryManager.h 03ea4c331d More documentation há 11 anos atrás
BsGLRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsGLRenderWindowManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsGLTimerQuery.h 19a14f5940 GPU profiler working há 11 anos atrás
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsWin32Context.h 21e4301182 More documentation há 11 anos atrás
BsWin32GLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread há 11 anos atrás
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality há 11 anos atrás
BsWin32Window.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore há 11 anos atrás