ColorPicker.cs 31 KB

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  1. using System;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. public class ColorPicker : ModalWindow
  6. {
  7. private const int SliderIndividualWidth = 150;
  8. private const int SliderIndividualHeight = 20;
  9. private const int ColorBoxWidth = 150;
  10. private const int ColorBoxHeight = 150;
  11. private const int SliderSideWidth = 40;
  12. private const int SliderSideHeight = 150;
  13. private float colRed, colGreen, colBlue;
  14. private float colHue, colSaturation, colValue;
  15. private float colAlpha = 1.0f;
  16. private ColorSlider1DHorz sliderR, sliderG, sliderB, sliderA;
  17. private ColorSlider2D colorBox;
  18. private ColorSlider1DVert sideSlider;
  19. private ColorBoxMode colorBoxMode = ColorBoxMode.BG_R;
  20. private SliderMode sliderMode = SliderMode.HSV;
  21. private GUIColorField guiColor;
  22. private GUITexture guiSlider2DTex;
  23. private GUITexture guiSliderVertTex;
  24. private GUITexture guiSliderRHorzTex;
  25. private GUITexture guiSliderGHorzTex;
  26. private GUITexture guiSliderBHorzTex;
  27. private GUITexture guiSliderAHorzTex;
  28. private GUIButton guiColorBoxBtn;
  29. private GUIButton guiColorModeBtn;
  30. private GUISliderV guiSliderVert;
  31. private GUISliderH guiSliderRHorz;
  32. private GUISliderH guiSliderGHorz;
  33. private GUISliderH guiSliderBHorz;
  34. private GUISliderH guiSliderAHorz;
  35. private GUITexture guiSlider2DHandle;
  36. private GUILabel guiLabelR;
  37. private GUILabel guiLabelG;
  38. private GUILabel guiLabelB;
  39. private GUILabel guiLabelA;
  40. private GUIIntField guiInputR;
  41. private GUIIntField guiInputG;
  42. private GUIIntField guiInputB;
  43. private GUIIntField guiInputA;
  44. private GUIButton guiOK;
  45. private GUIButton guiCancel;
  46. private Action<bool, Color> closedCallback;
  47. public enum ColorBoxMode
  48. {
  49. BG_R,
  50. BR_G,
  51. RG_B,
  52. SV_H,
  53. HV_S,
  54. HS_V
  55. }
  56. public enum SliderMode
  57. {
  58. RGB,
  59. HSV
  60. }
  61. public Color SelectedColor
  62. {
  63. get
  64. {
  65. return new Color(colRed, colGreen, colBlue, colAlpha);
  66. }
  67. }
  68. public static ColorPicker Show(Action<bool, Color> closedCallback = null)
  69. {
  70. ColorPicker picker = new ColorPicker();
  71. picker.closedCallback = closedCallback;
  72. return picker;
  73. }
  74. protected ColorPicker()
  75. : base(false)
  76. { }
  77. private void OnInitialize()
  78. {
  79. Title = "Color Picker";
  80. Width = 270;
  81. Height = 400;
  82. guiColor = new GUIColorField("", GUIOption.FixedWidth(100));
  83. guiSlider2DTex = new GUITexture(null, GUIOption.FixedHeight(200), GUIOption.FixedWidth(200));
  84. guiSliderVertTex = new GUITexture(null, GUIOption.FixedHeight(200), GUIOption.FixedWidth(40));
  85. guiSliderRHorzTex = new GUITexture(null, GUIOption.FixedHeight(15));
  86. guiSliderGHorzTex = new GUITexture(null, GUIOption.FixedHeight(15));
  87. guiSliderBHorzTex = new GUITexture(null, GUIOption.FixedHeight(15));
  88. guiSliderAHorzTex = new GUITexture(null, GUIOption.FixedHeight(15));
  89. guiColorBoxBtn = new GUIButton(colorBoxMode.ToString());
  90. guiColorModeBtn = new GUIButton(sliderMode.ToString());
  91. guiSliderVert = new GUISliderV(EditorStyles.ColorSliderVert);
  92. guiSliderRHorz = new GUISliderH(EditorStyles.ColorSliderHorz);
  93. guiSliderGHorz = new GUISliderH(EditorStyles.ColorSliderHorz);
  94. guiSliderBHorz = new GUISliderH(EditorStyles.ColorSliderHorz);
  95. guiSliderAHorz = new GUISliderH(EditorStyles.ColorSliderHorz);
  96. guiSlider2DHandle = new GUITexture(null, EditorStyles.ColorSlider2DHandle);
  97. guiLabelR = new GUILabel("R");
  98. guiLabelG = new GUILabel("G");
  99. guiLabelB = new GUILabel("B");
  100. guiLabelA = new GUILabel("A");
  101. guiInputR = new GUIIntField();
  102. guiInputG = new GUIIntField();
  103. guiInputB = new GUIIntField();
  104. guiInputA = new GUIIntField();
  105. guiOK = new GUIButton("OK");
  106. guiCancel = new GUIButton("Cancel");
  107. guiColorBoxBtn.OnClick += OnColorBoxModeChanged;
  108. guiColorModeBtn.OnClick += OnSliderModeChanged;
  109. guiSliderVert.OnChanged += OnSliderVertChanged;
  110. guiSliderRHorz.OnChanged += OnSliderRHorzChanged;
  111. guiSliderGHorz.OnChanged += OnSliderGHorzChanged;
  112. guiSliderBHorz.OnChanged += OnSliderBHorzChanged;
  113. guiSliderAHorz.OnChanged += OnSliderAHorzChanged;
  114. guiInputR.OnChanged += OnInputRChanged;
  115. guiInputG.OnChanged += OnInputGChanged;
  116. guiInputB.OnChanged += OnInputBChanged;
  117. guiInputA.OnChanged += OnInputAChanged;
  118. guiOK.OnClick += OnOK;
  119. guiCancel.OnClick += OnCancel;
  120. GUILayout v0 = GUI.layout.AddLayoutY();
  121. v0.AddSpace(5);
  122. GUILayout h0 = v0.AddLayoutX();
  123. h0.AddSpace(10);
  124. h0.AddElement(guiColor);
  125. h0.AddFlexibleSpace();
  126. h0.AddElement(guiColorBoxBtn);
  127. h0.AddElement(guiColorModeBtn);
  128. h0.AddSpace(10);
  129. v0.AddSpace(10);
  130. GUILayout h1 = v0.AddLayoutX();
  131. h1.AddSpace(10);
  132. h1.AddElement(guiSlider2DTex);
  133. h1.AddFlexibleSpace();
  134. h1.AddElement(guiSliderVertTex);
  135. h1.AddSpace(10);
  136. v0.AddSpace(10);
  137. GUILayout h2 = v0.AddLayoutX();
  138. h2.AddSpace(10);
  139. h2.AddElement(guiLabelR);
  140. h2.AddFlexibleSpace();
  141. h2.AddElement(guiSliderRHorzTex);
  142. h2.AddFlexibleSpace();
  143. h2.AddElement(guiInputR);
  144. h2.AddSpace(10);
  145. v0.AddSpace(5);
  146. GUILayout h3 = v0.AddLayoutX();
  147. h3.AddSpace(10);
  148. h3.AddElement(guiLabelG);
  149. h3.AddFlexibleSpace();
  150. h3.AddElement(guiSliderGHorzTex);
  151. h3.AddFlexibleSpace();
  152. h3.AddElement(guiInputG);
  153. h3.AddSpace(10);
  154. v0.AddSpace(5);
  155. GUILayout h4 = v0.AddLayoutX();
  156. h4.AddSpace(10);
  157. h4.AddElement(guiLabelB);
  158. h4.AddFlexibleSpace();
  159. h4.AddElement(guiSliderBHorzTex);
  160. h4.AddFlexibleSpace();
  161. h4.AddElement(guiInputB);
  162. h4.AddSpace(10);
  163. v0.AddSpace(5);
  164. GUILayout h5 = v0.AddLayoutX();
  165. h5.AddSpace(10);
  166. h5.AddElement(guiLabelA);
  167. h5.AddFlexibleSpace();
  168. h5.AddElement(guiSliderAHorzTex);
  169. h5.AddFlexibleSpace();
  170. h5.AddElement(guiInputA);
  171. h5.AddSpace(10);
  172. v0.AddSpace(10);
  173. GUILayout h6 = v0.AddLayoutX();
  174. h6.AddFlexibleSpace();
  175. h6.AddElement(guiOK);
  176. h6.AddSpace(10);
  177. h6.AddElement(guiCancel);
  178. h6.AddFlexibleSpace();
  179. v0.AddSpace(5);
  180. GUIArea overlay = GUI.AddArea(0, 0, Width, Height, -1, GUILayoutType.Explicit);
  181. overlay.layout.AddElement(guiSliderVert);
  182. overlay.layout.AddElement(guiSliderRHorz);
  183. overlay.layout.AddElement(guiSliderGHorz);
  184. overlay.layout.AddElement(guiSliderBHorz);
  185. overlay.layout.AddElement(guiSliderAHorz);
  186. overlay.layout.AddElement(guiSlider2DHandle);
  187. colorBox = new ColorSlider2D(guiSlider2DTex, guiSlider2DHandle, ColorBoxWidth, ColorBoxHeight);
  188. sideSlider = new ColorSlider1DVert(guiSliderVertTex, guiSliderVert, SliderSideWidth, SliderSideHeight);
  189. sliderR = new ColorSlider1DHorz(guiSliderRHorzTex, guiSliderRHorz, SliderIndividualWidth, SliderIndividualHeight);
  190. sliderG = new ColorSlider1DHorz(guiSliderGHorzTex, guiSliderGHorz, SliderIndividualWidth, SliderIndividualHeight);
  191. sliderB = new ColorSlider1DHorz(guiSliderBHorzTex, guiSliderBHorz, SliderIndividualWidth, SliderIndividualHeight);
  192. sliderA = new ColorSlider1DHorz(guiSliderAHorzTex, guiSliderAHorz, SliderIndividualWidth, SliderIndividualHeight);
  193. colorBox.OnValueChanged += OnColorBoxValueChanged;
  194. Color startA = new Color(0, 0, 0, 1);
  195. Color stepA = new Color(1, 1, 1, 0);
  196. sliderA.UpdateTexture(startA, stepA, false);
  197. guiInputA.SetRange(0, 255);
  198. guiInputA.Value = 255;
  199. guiSliderAHorz.Percent = 1.0f;
  200. guiColor.Value = SelectedColor;
  201. UpdateInputBoxValues();
  202. Update2DSliderTextures();
  203. Update2DSliderValues();
  204. Update1DSliderTextures();
  205. Update1DSliderValues();
  206. UpdateSliderMode();
  207. }
  208. private void OnEditorUpdate()
  209. {
  210. Vector2I windowPos = ScreenToWindowPos(Input.PointerPosition);
  211. colorBox.UpdateInput(windowPos);
  212. }
  213. private static void FillArea(int width, int height, Color[] colors, Color start, Color rightGradient, Color downGradient)
  214. {
  215. Color rightDelta = new Color(0, 0, 0, 0);
  216. if (width > 1)
  217. rightDelta = rightGradient / (width - 1);
  218. Color downDelta = new Color(0, 0, 0, 0);
  219. if (height > 1)
  220. downDelta = downGradient / (height - 1);
  221. Color verticalColor = start;
  222. for (int y = 0; y < height; y++)
  223. {
  224. int rowIdx = (height - y - 1) * width;
  225. Color currentColor = verticalColor;
  226. for (int x = 0; x < width; x++)
  227. {
  228. colors[rowIdx + x] = currentColor;
  229. currentColor += rightDelta;
  230. }
  231. verticalColor += downDelta;
  232. }
  233. }
  234. void HSVToRGB()
  235. {
  236. Color hsv = new Color(colHue, colSaturation, colValue);
  237. Color rgb = Color.HSV2RGB(hsv);
  238. colRed = rgb.r;
  239. colGreen = rgb.g;
  240. colBlue = rgb.b;
  241. }
  242. void RGBToHSV()
  243. {
  244. Color rgb = new Color(colRed, colGreen, colBlue);
  245. Color hsv = Color.RGB2HSV(rgb);
  246. colHue = hsv.r;
  247. colSaturation = hsv.g;
  248. colValue = hsv.b;
  249. }
  250. void OnColorBoxModeChanged()
  251. {
  252. int maxModes = Enum.GetNames(colorBoxMode.GetType()).Length;
  253. colorBoxMode = (ColorBoxMode)(((int)colorBoxMode + 1) % maxModes);
  254. guiColorBoxBtn.SetContent(colorBoxMode.ToString());
  255. Update2DSliderTextures();
  256. Update2DSliderValues();
  257. }
  258. void OnSliderModeChanged()
  259. {
  260. int maxModes = Enum.GetNames(sliderMode.GetType()).Length;
  261. sliderMode = (SliderMode)(((int)sliderMode + 1) % maxModes);
  262. UpdateSliderMode();
  263. guiColorModeBtn.SetContent(sliderMode.ToString());
  264. UpdateInputBoxValues();
  265. Update1DSliderTextures();
  266. Update1DSliderValues();
  267. }
  268. void OnColorBoxValueChanged(Vector2 value)
  269. {
  270. switch (colorBoxMode)
  271. {
  272. case ColorBoxMode.BG_R:
  273. colBlue = value.x;
  274. colGreen = value.y;
  275. RGBToHSV();
  276. break;
  277. case ColorBoxMode.BR_G:
  278. colBlue = value.x;
  279. colRed = value.y;
  280. RGBToHSV();
  281. break;
  282. case ColorBoxMode.RG_B:
  283. colRed = value.x;
  284. colGreen = value.y;
  285. RGBToHSV();
  286. break;
  287. case ColorBoxMode.SV_H:
  288. colSaturation = value.x;
  289. colValue = value.y;
  290. HSVToRGB();
  291. break;
  292. case ColorBoxMode.HV_S:
  293. colHue = value.x;
  294. colValue = value.y;
  295. HSVToRGB();
  296. break;
  297. case ColorBoxMode.HS_V:
  298. colHue = value.x;
  299. colSaturation = value.y;
  300. HSVToRGB();
  301. break;
  302. }
  303. guiColor.Value = SelectedColor;
  304. UpdateInputBoxValues();
  305. Update1DSliderTextures();
  306. Update1DSliderValues();
  307. UpdateSideSliderTexture();
  308. Vector2 xy;
  309. float z;
  310. GetColorBoxValues(out xy, out z);
  311. guiSliderVert.Percent = 1.0f - z;
  312. }
  313. void OnSliderVertChanged(float percent)
  314. {
  315. percent = 1.0f - percent;
  316. switch (colorBoxMode)
  317. {
  318. case ColorBoxMode.BG_R:
  319. colRed = percent;
  320. RGBToHSV();
  321. break;
  322. case ColorBoxMode.BR_G:
  323. colGreen = percent;
  324. RGBToHSV();
  325. break;
  326. case ColorBoxMode.RG_B:
  327. colBlue = percent;
  328. RGBToHSV();
  329. break;
  330. case ColorBoxMode.SV_H:
  331. colHue = percent;
  332. HSVToRGB();
  333. break;
  334. case ColorBoxMode.HV_S:
  335. colSaturation = percent;
  336. HSVToRGB();
  337. break;
  338. case ColorBoxMode.HS_V:
  339. colValue = percent;
  340. HSVToRGB();
  341. break;
  342. }
  343. guiColor.Value = SelectedColor;
  344. UpdateInputBoxValues();
  345. Update1DSliderTextures();
  346. Update1DSliderValues();
  347. }
  348. void OnSliderRHorzChanged(float percent)
  349. {
  350. bool isHSV = sliderMode == SliderMode.HSV;
  351. if (isHSV)
  352. {
  353. colHue = percent;
  354. HSVToRGB();
  355. }
  356. else
  357. {
  358. colRed = percent;
  359. RGBToHSV();
  360. }
  361. guiColor.Value = SelectedColor;
  362. UpdateInputBoxValues();
  363. Update2DSliderTextures();
  364. Update2DSliderValues();
  365. }
  366. void OnSliderGHorzChanged(float percent)
  367. {
  368. bool isHSV = sliderMode == SliderMode.HSV;
  369. if (isHSV)
  370. {
  371. colSaturation = percent;
  372. HSVToRGB();
  373. }
  374. else
  375. {
  376. colGreen = percent;
  377. RGBToHSV();
  378. }
  379. guiColor.Value = SelectedColor;
  380. UpdateInputBoxValues();
  381. Update2DSliderTextures();
  382. Update2DSliderValues();
  383. }
  384. void OnSliderBHorzChanged(float percent)
  385. {
  386. bool isHSV = sliderMode == SliderMode.HSV;
  387. if (isHSV)
  388. {
  389. colValue = percent;
  390. HSVToRGB();
  391. }
  392. else
  393. {
  394. colBlue = percent;
  395. RGBToHSV();
  396. }
  397. guiColor.Value = SelectedColor;
  398. UpdateInputBoxValues();
  399. Update2DSliderTextures();
  400. Update2DSliderValues();
  401. }
  402. void OnSliderAHorzChanged(float percent)
  403. {
  404. colAlpha = percent;
  405. guiColor.Value = SelectedColor;
  406. guiInputA.Value = MathEx.RoundToInt(colAlpha * 255.0f);
  407. }
  408. void OnInputRChanged(int value)
  409. {
  410. bool isHSV = sliderMode == SliderMode.HSV;
  411. if (isHSV)
  412. {
  413. colHue = value/359.0f;
  414. HSVToRGB();
  415. }
  416. else
  417. {
  418. colRed = value/255.0f;
  419. RGBToHSV();
  420. }
  421. guiColor.Value = SelectedColor;
  422. Update1DSliderValues();
  423. Update2DSliderTextures();
  424. Update2DSliderValues();
  425. }
  426. void OnInputGChanged(int value)
  427. {
  428. bool isHSV = sliderMode == SliderMode.HSV;
  429. if (isHSV)
  430. {
  431. colSaturation = value / 255.0f;
  432. HSVToRGB();
  433. }
  434. else
  435. {
  436. colGreen = value / 255.0f;
  437. RGBToHSV();
  438. }
  439. guiColor.Value = SelectedColor;
  440. Update1DSliderValues();
  441. Update2DSliderTextures();
  442. Update2DSliderValues();
  443. }
  444. void OnInputBChanged(int value)
  445. {
  446. bool isHSV = sliderMode == SliderMode.HSV;
  447. if (isHSV)
  448. {
  449. colValue = value / 255.0f;
  450. HSVToRGB();
  451. }
  452. else
  453. {
  454. colBlue = value / 255.0f;
  455. RGBToHSV();
  456. }
  457. guiColor.Value = SelectedColor;
  458. Update1DSliderValues();
  459. Update2DSliderTextures();
  460. Update2DSliderValues();
  461. }
  462. void OnInputAChanged(int value)
  463. {
  464. colAlpha = value/255.0f;
  465. guiColor.Value = SelectedColor;
  466. guiSliderAHorz.Percent = colAlpha;
  467. }
  468. void OnOK()
  469. {
  470. if (closedCallback != null)
  471. closedCallback(true, SelectedColor);
  472. Close();
  473. }
  474. void OnCancel()
  475. {
  476. if (closedCallback != null)
  477. closedCallback(false, SelectedColor);
  478. Close();
  479. }
  480. void UpdateSliderMode()
  481. {
  482. if (sliderMode == SliderMode.RGB)
  483. {
  484. guiLabelR.SetContent("R");
  485. guiLabelG.SetContent("G");
  486. guiLabelB.SetContent("B");
  487. guiInputR.SetRange(0, 255);
  488. guiInputG.SetRange(0, 255);
  489. guiInputB.SetRange(0, 255);
  490. }
  491. else
  492. {
  493. guiLabelR.SetContent("H");
  494. guiLabelG.SetContent("S");
  495. guiLabelB.SetContent("V");
  496. guiInputR.SetRange(0, 359);
  497. guiInputG.SetRange(0, 255);
  498. guiInputB.SetRange(0, 255);
  499. }
  500. }
  501. void UpdateInputBoxValues()
  502. {
  503. bool isHSV = sliderMode == SliderMode.HSV;
  504. if (isHSV)
  505. {
  506. guiInputR.Value = MathEx.RoundToInt(colHue * 359.0f);
  507. guiInputG.Value = MathEx.RoundToInt(colSaturation * 255.0f);
  508. guiInputB.Value = MathEx.RoundToInt(colValue * 255.0f);
  509. }
  510. else
  511. {
  512. guiInputR.Value = MathEx.RoundToInt(colRed * 255.0f);
  513. guiInputG.Value = MathEx.RoundToInt(colGreen * 255.0f);
  514. guiInputB.Value = MathEx.RoundToInt(colBlue * 255.0f);
  515. }
  516. }
  517. void Update1DSliderValues()
  518. {
  519. bool isHSV = sliderMode == SliderMode.HSV;
  520. if (isHSV)
  521. {
  522. guiSliderRHorz.Percent = colHue;
  523. guiSliderGHorz.Percent = colSaturation;
  524. guiSliderBHorz.Percent = colValue;
  525. }
  526. else
  527. {
  528. guiSliderRHorz.Percent = colRed;
  529. guiSliderGHorz.Percent = colGreen;
  530. guiSliderBHorz.Percent = colBlue;
  531. }
  532. }
  533. void GetColorBoxValues(out Vector2 xy, out float z)
  534. {
  535. xy = Vector2.zero;
  536. z = 0.0f;
  537. switch (colorBoxMode)
  538. {
  539. case ColorBoxMode.BG_R:
  540. xy.x = colBlue;
  541. xy.y = colGreen;
  542. z = colRed;
  543. break;
  544. case ColorBoxMode.BR_G:
  545. xy.x = colBlue;
  546. xy.y = colRed;
  547. z = colGreen;
  548. break;
  549. case ColorBoxMode.RG_B:
  550. xy.x = colRed;
  551. xy.y = colGreen;
  552. z = colBlue;
  553. break;
  554. case ColorBoxMode.SV_H:
  555. xy.x = colSaturation;
  556. xy.y = colValue;
  557. z = colHue;
  558. break;
  559. case ColorBoxMode.HV_S:
  560. xy.x = colHue;
  561. xy.y = colValue;
  562. z = colSaturation;
  563. break;
  564. case ColorBoxMode.HS_V:
  565. xy.x = colHue;
  566. xy.y = colSaturation;
  567. z = colValue;
  568. break;
  569. }
  570. }
  571. void Update2DSliderValues()
  572. {
  573. Vector2 xy = Vector2.zero;
  574. float z = 0.0f;
  575. GetColorBoxValues(out xy, out z);
  576. colorBox.SetValue(xy);
  577. guiSliderVert.Percent = z;
  578. }
  579. void Update1DSliderTextures()
  580. {
  581. bool isHSV = sliderMode == SliderMode.HSV;
  582. if (isHSV)
  583. {
  584. Color startH = new Color(0, 1, 1);
  585. Color stepH = new Color(1, 0, 0, 0);
  586. sliderR.UpdateTexture(startH, stepH, true);
  587. Color startS = new Color(colHue, 0, MathEx.Max(colValue, 0.2f));
  588. Color stepS = new Color(0, 1, 0, 0);
  589. sliderG.UpdateTexture(startS, stepS, true);
  590. Color startV = new Color(colHue, colSaturation, 0);
  591. Color stepV = new Color(0, 0, 1, 0);
  592. sliderB.UpdateTexture(startV, stepV, true);
  593. }
  594. else
  595. {
  596. Color startR = new Color(0, colGreen, colBlue);
  597. Color stepR = new Color(1, 0, 0, 0);
  598. sliderR.UpdateTexture(startR, stepR, false);
  599. Color startG = new Color(colRed, 0, colBlue);
  600. Color stepG = new Color(0, 1, 0, 0);
  601. sliderG.UpdateTexture(startG, stepG, false);
  602. Color startB = new Color(colRed, colGreen, 0);
  603. Color stepB = new Color(0, 0, 1, 0);
  604. sliderB.UpdateTexture(startB, stepB, false);
  605. }
  606. }
  607. void UpdateSideSliderTexture()
  608. {
  609. switch (colorBoxMode)
  610. {
  611. case ColorBoxMode.BG_R:
  612. sideSlider.UpdateTexture(new Color(0, colGreen, colBlue, 1), new Color(1, 0, 0, 0), false);
  613. break;
  614. case ColorBoxMode.BR_G:
  615. sideSlider.UpdateTexture(new Color(colRed, 0, colBlue, 1), new Color(0, 1, 0, 0), false);
  616. break;
  617. case ColorBoxMode.RG_B:
  618. sideSlider.UpdateTexture(new Color(colRed, colGreen, 0, 1), new Color(0, 0, 1, 0), false);
  619. break;
  620. case ColorBoxMode.SV_H:
  621. sideSlider.UpdateTexture(new Color(0, 1, 1, 1), new Color(1, 0, 0, 0), true);
  622. break;
  623. case ColorBoxMode.HV_S:
  624. sideSlider.UpdateTexture(new Color(colHue, 0, MathEx.Max(colValue, 0.2f), 1), new Color(0, 1, 0, 0), true);
  625. break;
  626. case ColorBoxMode.HS_V:
  627. sideSlider.UpdateTexture(new Color(colHue, colSaturation, 0, 1), new Color(0, 0, 1, 0), true);
  628. break;
  629. }
  630. }
  631. void Update2DSliderTextures()
  632. {
  633. UpdateSideSliderTexture();
  634. float[] valueLookup = new float[] { colRed, colGreen, colBlue, colHue, colSaturation, colValue };
  635. colorBox.UpdateTexture(colorBoxMode, valueLookup[(int)colorBoxMode]);
  636. }
  637. public class ColorSlider1DHorz
  638. {
  639. private const int SLIDER_X_OFFSET = 3;
  640. private const int SLIDER_Y_OFFSET = 5;
  641. private int width, height;
  642. private Texture2D texture;
  643. private SpriteTexture spriteTexture;
  644. private GUITexture guiTexture;
  645. private GUISliderH guiSlider;
  646. public ColorSlider1DHorz(GUITexture guiTexture, GUISliderH guiSlider, int width, int height)
  647. {
  648. this.width = width;
  649. this.height = height;
  650. this.guiTexture = guiTexture;
  651. this.guiSlider = guiSlider;
  652. texture = new Texture2D(width, height);
  653. spriteTexture = new SpriteTexture(texture);
  654. }
  655. public void UpdateTexture(Color start, Color step, bool isHSV)
  656. {
  657. Color[] colors = new Color[width * height];
  658. FillArea(width, height, colors, start, step, new Color(0, 0, 0, 0));
  659. if (isHSV)
  660. {
  661. for (int i = 0; i < colors.Length; i++)
  662. colors[i] = Color.HSV2RGB(colors[i]);
  663. }
  664. texture.SetPixels(colors);
  665. guiTexture.SetTexture(spriteTexture);
  666. Rect2I sliderBounds = guiTexture.Bounds;
  667. sliderBounds.x -= SLIDER_X_OFFSET;
  668. sliderBounds.width += SLIDER_X_OFFSET*2;
  669. sliderBounds.y -= SLIDER_Y_OFFSET;
  670. sliderBounds.height += SLIDER_Y_OFFSET;
  671. guiSlider.Bounds = sliderBounds;
  672. }
  673. }
  674. public class ColorSlider1DVert
  675. {
  676. private const int SLIDER_X_OFFSET = 5;
  677. private const int SLIDER_Y_OFFSET = 3;
  678. private int width, height;
  679. private Texture2D texture;
  680. private SpriteTexture spriteTexture;
  681. private GUITexture guiTexture;
  682. private GUISliderV guiSlider;
  683. public ColorSlider1DVert(GUITexture guiTexture, GUISliderV guiSlider, int width, int height)
  684. {
  685. this.width = width;
  686. this.height = height;
  687. this.guiTexture = guiTexture;
  688. this.guiSlider = guiSlider;
  689. texture = new Texture2D(width, height);
  690. spriteTexture = new SpriteTexture(texture);
  691. }
  692. public void UpdateTexture(Color start, Color step, bool isHSV)
  693. {
  694. Color[] colors = new Color[width * height];
  695. FillArea(width, height, colors, start, new Color(0, 0, 0, 0), step);
  696. if (isHSV)
  697. {
  698. for (int i = 0; i < colors.Length; i++)
  699. colors[i] = Color.HSV2RGB(colors[i]);
  700. }
  701. texture.SetPixels(colors);
  702. guiTexture.SetTexture(spriteTexture);
  703. Rect2I sliderBounds = guiTexture.Bounds;
  704. sliderBounds.x -= SLIDER_X_OFFSET;
  705. sliderBounds.width += SLIDER_X_OFFSET;
  706. sliderBounds.y -= SLIDER_Y_OFFSET;
  707. sliderBounds.height += SLIDER_Y_OFFSET * 2;
  708. guiSlider.Bounds = sliderBounds;
  709. }
  710. }
  711. public class ColorSlider2D
  712. {
  713. private int width, height;
  714. private Texture2D texture;
  715. private SpriteTexture spriteTexture;
  716. private GUITexture guiTexture;
  717. private GUITexture guiSliderHandle;
  718. private Vector2 oldValue = new Vector2(-1, -1);
  719. public delegate void OnValueChangedDelegate(Vector2 value);
  720. public event OnValueChangedDelegate OnValueChanged;
  721. public ColorSlider2D(GUITexture guiTexture, GUITexture guiSliderHandle, int width, int height)
  722. {
  723. this.width = width;
  724. this.height = height;
  725. this.guiTexture = guiTexture;
  726. this.guiSliderHandle = guiSliderHandle;
  727. texture = new Texture2D(width, height);
  728. spriteTexture = new SpriteTexture(texture);
  729. }
  730. public void UpdateTexture(ColorBoxMode mode, float value)
  731. {
  732. Color[] colors = new Color[width * height];
  733. switch (mode)
  734. {
  735. case ColorBoxMode.BG_R:
  736. FillArea(width, height, colors, new Color(value, 0, 0, 1), new Color(0, 0, 1, 0), new Color(0, 1, 0, 0));
  737. break;
  738. case ColorBoxMode.BR_G:
  739. FillArea(width, height, colors, new Color(0, value, 0, 1), new Color(0, 0, 1, 0), new Color(1, 0, 0, 0));
  740. break;
  741. case ColorBoxMode.RG_B:
  742. FillArea(width, height, colors, new Color(0, 0, value, 1), new Color(1, 0, 0, 0), new Color(0, 1, 0, 0));
  743. break;
  744. case ColorBoxMode.SV_H:
  745. FillArea(width, height, colors, new Color(value, 0, 0, 1), new Color(0, 1, 0, 0), new Color(0, 0, 1, 0));
  746. for (int i = 0; i < colors.Length; i++)
  747. colors[i] = Color.HSV2RGB(colors[i]);
  748. break;
  749. case ColorBoxMode.HV_S:
  750. FillArea(width, height, colors, new Color(0, value, 0, 1), new Color(1, 0, 0, 0), new Color(0, 0, 1, 0));
  751. for (int i = 0; i < colors.Length; i++)
  752. colors[i] = Color.HSV2RGB(colors[i]);
  753. break;
  754. case ColorBoxMode.HS_V:
  755. FillArea(width, height, colors, new Color(0, 0, value, 1), new Color(1, 0, 0, 0), new Color(0, 1, 0, 0));
  756. for (int i = 0; i < colors.Length; i++)
  757. colors[i] = Color.HSV2RGB(colors[i]);
  758. break;
  759. }
  760. texture.SetPixels(colors);
  761. guiTexture.SetTexture(spriteTexture);
  762. }
  763. public void UpdateInput(Vector2I windowPos)
  764. {
  765. if (Input.IsPointerButtonHeld(PointerButton.Left))
  766. {
  767. Rect2I bounds = guiTexture.Bounds;
  768. if (bounds.Contains(windowPos))
  769. {
  770. Vector2 newValue = Vector2.zero;
  771. newValue.x = (windowPos.x - bounds.x) / (float)bounds.width;
  772. newValue.y = 1.0f - (windowPos.y - bounds.y) / (float)bounds.height;
  773. SetValue(newValue);
  774. }
  775. }
  776. }
  777. public void SetValue(Vector2 value)
  778. {
  779. Vector2 pos = value;
  780. pos.y = 1.0f - pos.y;
  781. if (oldValue == value)
  782. return;
  783. Rect2I handleBounds = guiSliderHandle.Bounds;
  784. Rect2I boxBounds = guiTexture.Bounds;
  785. handleBounds.x = boxBounds.x + MathEx.RoundToInt(pos.x * boxBounds.width) - handleBounds.width / 2;
  786. handleBounds.y = boxBounds.y + MathEx.RoundToInt(pos.y * boxBounds.height) - handleBounds.height / 2;
  787. guiSliderHandle.Bounds = handleBounds;
  788. oldValue = value;
  789. if (OnValueChanged != null)
  790. OnValueChanged(value);
  791. }
  792. }
  793. }
  794. }