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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptEditorApplication : public ScriptObject <ScriptEditorApplication>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorApplication")
- private:
- ScriptEditorApplication(MonoObject* instance);
- static MonoString* internal_GetProjectPath();
- static MonoString* internal_GetProjectName();
- static MonoString* internal_GetCompilerPath();
- static MonoString* internal_GetBuiltinAssemblyPath();
- static MonoString* internal_GetScriptAssemblyPath();
- static MonoString* internal_GetFrameworkAssemblyPath();
- static MonoString* internal_GetEngineAssemblyName();
- static MonoString* internal_GetEditorAssemblyName();
- static MonoString* internal_GetScriptGameAssemblyName();
- static MonoString* internal_GetScriptEditorAssemblyName();
- };
- }
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