BsScriptTexture2D.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptTexture.h"
  4. #include "BsScriptObject.h"
  5. #include "BsTexture.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptTexture2D : public ScriptObject<ScriptTexture2D, ScriptTextureBase>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Texture2D")
  12. void* getNativeRaw() const { return mTexture.get(); }
  13. HResource getNativeHandle() const { return mTexture; }
  14. void setNativeHandle(const HResource& resource);
  15. HTexture getTextureHandle() const { return mTexture; }
  16. private:
  17. friend class ScriptResourceManager;
  18. static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  19. UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection);
  20. static MonoObject* internal_getPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
  21. static MonoObject* internal_getGPUPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
  22. static void internal_setPixels(ScriptTexture2D* thisPtr, MonoObject* data, UINT32 mipLevel);
  23. static void internal_setPixelsArray(ScriptTexture2D* thisPtr, MonoArray* colors, UINT32 mipLevel);
  24. ScriptTexture2D(MonoObject* instance, const HTexture& texture);
  25. void _onManagedInstanceDeleted();
  26. HTexture mTexture;
  27. };
  28. }