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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptTexture.h"
- #include "BsScriptObject.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptTexture2D : public ScriptObject<ScriptTexture2D, ScriptTextureBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Texture2D")
- void* getNativeRaw() const { return mTexture.get(); }
- HResource getNativeHandle() const { return mTexture; }
- void setNativeHandle(const HResource& resource);
- HTexture getTextureHandle() const { return mTexture; }
- private:
- friend class ScriptResourceManager;
- static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
- UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection);
- static MonoObject* internal_getPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
- static MonoObject* internal_getGPUPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel);
- static void internal_setPixels(ScriptTexture2D* thisPtr, MonoObject* data, UINT32 mipLevel);
- static void internal_setPixelsArray(ScriptTexture2D* thisPtr, MonoArray* colors, UINT32 mipLevel);
- ScriptTexture2D(MonoObject* instance, const HTexture& texture);
- void _onManagedInstanceDeleted();
- HTexture mTexture;
- };
- }
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