BsScriptGUITexture.cpp 2.3 KB

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  1. #include "BsScriptGUITexture.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsSpriteTexture.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUILayout.h"
  9. #include "BsGUITexture.h"
  10. #include "BsGUIOptions.h"
  11. #include "BsScriptSpriteTexture.h"
  12. #include "BsScriptGUIElementStyle.h"
  13. #include "BsScriptGUILayout.h"
  14. #include "BsScriptGUIArea.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. namespace BansheeEngine
  18. {
  19. ScriptGUITexture::ScriptGUITexture(MonoObject* instance, GUITexture* texture)
  20. :TScriptGUIElement(instance, texture)
  21. {
  22. }
  23. void ScriptGUITexture::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUITexture::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUITexture::internal_setTexture);
  27. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUITexture::internal_setTint);
  28. }
  29. void ScriptGUITexture::internal_createInstance(MonoObject* instance, MonoObject* texture,
  30. GUIImageScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions)
  31. {
  32. GUIOptions options;
  33. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  34. for(UINT32 i = 0; i < arrayLen; i++)
  35. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  36. HSpriteTexture nativeTexture;
  37. if(texture != nullptr)
  38. nativeTexture = ScriptSpriteTexture::toNative(texture)->getInternalValue();
  39. GUITexture* guiTexture = GUITexture::create(nativeTexture, scale, transparent, options, toString(MonoUtil::monoToWString(style)));
  40. ScriptGUITexture* nativeInstance = new (bs_alloc<ScriptGUITexture>()) ScriptGUITexture(instance, guiTexture);
  41. }
  42. void ScriptGUITexture::internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture)
  43. {
  44. HSpriteTexture nativeTexture;
  45. if(texture != nullptr)
  46. nativeTexture = ScriptSpriteTexture::toNative(texture)->getInternalValue();
  47. GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement();
  48. guiTexture->setTexture(nativeTexture);
  49. }
  50. void ScriptGUITexture::internal_setTint(ScriptGUITexture* nativeInstance, Color color)
  51. {
  52. GUITexture* guiTexture = (GUITexture*)nativeInstance->getGUIElement();
  53. guiTexture->setTint(color);
  54. }
  55. }