Marko Pintera aa6bcc7ef9 Various thread shutdown fixes: 11 anni fa
..
Win32 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBlendState.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCameraProxy.cpp 6ed941be49 Camera frustum is valid on first frame 11 anni fa
BsCommandQueue.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsComponent.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCoreApplication.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 anni fa
BsCoreObject.cpp d1881075fa Various fixes to Renderer 11 anni fa
BsCoreObjectManager.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 anni fa
BsCoreSceneManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCoreThread.cpp aa6bcc7ef9 Various thread shutdown fixes: 11 anni fa
BsCoreThreadAccessor.cpp e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 anni fa
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGameObject.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGameObjectHandle.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGameObjectManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuBufferView.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuParam.cpp d1881075fa Various fixes to Renderer 11 anni fa
BsGpuParamBlock.cpp d1881075fa Various fixes to Renderer 11 anni fa
BsGpuParamBlockBuffer.cpp d1881075fa Various fixes to Renderer 11 anni fa
BsGpuParams.cpp 8c5ffb497d Various fixes in order to get example model to render 11 anni fa
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgIncludeImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgram.cpp 6fa7ffec97 Various fixes to Renderer 11 anni fa
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuResource.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBufferManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsIndexBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsInput.cpp a713a99a65 More documentation & input fixes 11 anni fa
BsMaterial.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 anni fa
BsMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMaterialRTTI.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMesh.cpp 2386b6c4cd Ensured meshes get properly released 11 anni fa
BsMeshBase.cpp 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 anni fa
BsMeshData.cpp 8c5ffb497d Various fixes in order to get example model to render 11 anni fa
BsMeshHeap.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsMeshManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsMeshRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMultiRenderTexture.cpp e918178f0e Added mip/format texture options 11 anni fa
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 anni fa
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelData.cpp aef74705f2 Added texture compression and texture mip map generation 11 anni fa
BsPixelUtil.cpp ba3d6db3f8 Texture compression with DX11 works 11 anni fa
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsRasterizerState.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderStateManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderSystem.cpp 19a14f5940 GPU profiler working 11 anni fa
BsRenderSystemCapabilities.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderSystemManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderTarget.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderTexture.cpp e918178f0e Added mip/format texture options 11 anni fa
BsRenderWindow.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderWindowManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderer.cpp 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsRendererManager.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 anni fa
BsResource.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsResourceHandle.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 anni fa
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsResources.cpp 591af1e6c0 MeshHeap and TransientMeshes no longer hold circular references to each other 11 anni fa
BsSamplerState.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsSceneObject.cpp 2e6a197523 Added ability to set world position and rotation to SceneObjects 11 anni fa
BsShader.cpp d1881075fa Various fixes to Renderer 11 anni fa
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechnique.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTexture.cpp 47b7a6fdfe Added documentation to example project 11 anni fa
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 anni fa
BsTextureManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTextureView.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.cpp e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 anni fa
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexData.cpp 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsVertexDataDesc.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexDeclaration.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa