Marko Pintera eee0e6bbf4 GUIPanelContainer used in C# and working %!s(int64=11) %!d(string=hai) anos
..
GUI eee0e6bbf4 GUIPanelContainer used in C# and working %!s(int64=11) %!d(string=hai) anos
Math 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) %!s(int64=11) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
BuiltinResources.cs 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
Color.cs def3e8c935 Updated Vector2/Vector3/Vector4 native classes %!s(int64=12) %!d(string=hai) anos
Component.cs b47fd717dd Refactored C# GUI so it uses GUIPanels %!s(int64=11) %!d(string=hai) anos
DbgComponent.cs 9c559abe48 Fixed C# list serialization %!s(int64=11) %!d(string=hai) anos
DbgComponent2.cs 17204b8447 Serializing SerializableObject works %!s(int64=11) %!d(string=hai) anos
DbgSerzCls.cs d83cccf61b SerializableField tested and appears to be working %!s(int64=11) %!d(string=hai) anos
DbgSerzObj.cs 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
Debug.cs d83cccf61b SerializableField tested and appears to be working %!s(int64=11) %!d(string=hai) anos
DontSerializeField.cs 3d06f8271c SerializableObjects are no serialized properly %!s(int64=11) %!d(string=hai) anos
Font.cs 7c0f789e39 Added a C# GUIList %!s(int64=12) %!d(string=hai) anos
GameObject.cs be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
HideInInspector.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
LocString.cs ba0da03489 Fixed GUIManager widget grouping because it sometimes didn't merge different depth layers correctly %!s(int64=12) %!d(string=hai) anos
MBansheeEngine.csproj 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) %!s(int64=11) %!d(string=hai) anos
Program.cs 13ddd28328 Fixed inspector GUI foldout positioning somewhat %!s(int64=11) %!d(string=hai) anos
Resource.cs 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
SceneObject.cs b47fd717dd Refactored C# GUI so it uses GUIPanels %!s(int64=11) %!d(string=hai) anos
ScriptObject.cs d1f7bb9e26 Added GUILayoutUtility wrapper %!s(int64=11) %!d(string=hai) anos
SerializableArray.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableField.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableObject.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableProperty.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializeField.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
SerializeObject.cs 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
SpriteTexture.cs be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
StringTable.cs c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
Texture2D.cs be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
TextureFormat.cs fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos