BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
..
ClearHandleAlpha.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
DockDropOverlay.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
GizmoPicking.bsl 6711f9de01 Gizmo rendering now prepopulates all uniform buffers before rendering 9 лет назад
GizmoPickingAlpha.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
IconGizmo.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
LineGizmo.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
LineHandle.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PickingAlphaCullCCW.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PickingAlphaCullCW.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PickingAlphaCullNone.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PickingCullCCW.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PickingCullCW.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PickingCullNone.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
SceneGrid.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
Selection.bsl 014bac08b8 Renderer can now handle morph animation 9 лет назад
SolidGizmo.bsl 149981331e OpenGL fixing scissor/viewport binding for multiple render targets 9 лет назад
SolidHandle.bsl 180bbef728 Fixing transparency in handle shader 9 лет назад
TextGizmo.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
WireGizmo.bsl 6711f9de01 Gizmo rendering now prepopulates all uniform buffers before rendering 9 лет назад