BsVulkanTextureManager.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsTextureManager.h"
  6. namespace bs
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** Handles creation of Vulkan textures. */
  12. class VulkanTextureManager : public TextureManager
  13. {
  14. public:
  15. /** @copydoc TextureManager::getNativeFormat */
  16. PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma) override;
  17. protected:
  18. /** @copydoc TextureManager::createRenderTextureImpl */
  19. SPtr<RenderTexture> createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc) override;
  20. };
  21. /** Handles creation of Vulkan textures. */
  22. class VulkanTextureCoreManager : public TextureCoreManager
  23. {
  24. public:
  25. /** @copydoc TextureCoreManager::onStartUp */
  26. void onStartUp() override;
  27. /** Returns a image view that can be used for shader read operations when no other image is bound. */
  28. VkImageView getDummyReadImageView(UINT32 deviceIdx) const;
  29. /** Returns a image view that can be used for shader storage operations when no other image is bound. */
  30. VkImageView getDummyStorageImageView(UINT32 deviceIdx) const;
  31. protected:
  32. /** @copydoc TextureCoreManager::createTextureInternal */
  33. SPtr<TextureCore> createTextureInternal(const TEXTURE_DESC& desc,
  34. const SPtr<PixelData>& initialData = nullptr, GpuDeviceFlags deviceMask = GDF_DEFAULT) override;
  35. /** @copydoc TextureCoreManager::createRenderTextureInternal */
  36. SPtr<RenderTextureCore> createRenderTextureInternal(const RENDER_TEXTURE_DESC_CORE& desc,
  37. UINT32 deviceIdx = 0) override;
  38. SPtr<VulkanTextureCore> mDummyReadTexture;
  39. SPtr<VulkanTextureCore> mDummyStorageTexture;
  40. };
  41. /** @} */
  42. }