BearishSun 2be3578d8a Added compute dispatch to OpenGL and DX11 %!s(int64=9) %!d(string=hai) anos
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BsLightRendering.cpp bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation %!s(int64=10) %!d(string=hai) anos
BsRenderBeast.cpp 2be3578d8a Added compute dispatch to OpenGL and DX11 %!s(int64=9) %!d(string=hai) anos
BsRenderBeastFactory.cpp e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
BsRenderBeastPlugin.cpp e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
BsRenderTargets.cpp e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
BsRenderTexturePool.cpp e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
BsSamplerOverrides.cpp e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
BsStaticRenderableHandler.cpp 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 %!s(int64=9) %!d(string=hai) anos