BsGLVertexBuffer.cpp 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGLHardwareBufferManager.h"
  4. #include "BsGLVertexBuffer.h"
  5. #include "BsGLVertexArrayObjectManager.h"
  6. #include "BsRenderStats.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. GLVertexBufferCore::GLVertexBufferCore(UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool streamOut)
  11. :VertexBufferCore(vertexSize, numVertices, usage, streamOut)
  12. {
  13. }
  14. GLVertexBufferCore::~GLVertexBufferCore()
  15. {
  16. while (mVAObjects.size() > 0)
  17. GLVertexArrayObjectManager::instance().notifyBufferDestroyed(mVAObjects[0]);
  18. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer);
  19. }
  20. void GLVertexBufferCore::initialize()
  21. {
  22. mBuffer.initialize(GL_ARRAY_BUFFER, mSizeInBytes, mUsage);
  23. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer);
  24. VertexBufferCore::initialize();
  25. }
  26. void GLVertexBufferCore::registerVAO(const GLVertexArrayObject& vao)
  27. {
  28. mVAObjects.push_back(vao);
  29. }
  30. void GLVertexBufferCore::unregisterVAO(const GLVertexArrayObject& vao)
  31. {
  32. auto iterFind = std::find(mVAObjects.begin(), mVAObjects.end(), vao);
  33. if (iterFind != mVAObjects.end())
  34. mVAObjects.erase(iterFind);
  35. }
  36. void* GLVertexBufferCore::lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options)
  37. {
  38. return mBuffer.lock(offset, length, options);
  39. }
  40. void GLVertexBufferCore::unlockImpl()
  41. {
  42. mBuffer.unlock();
  43. }
  44. void GLVertexBufferCore::readData(UINT32 offset, UINT32 length, void* pDest)
  45. {
  46. mBuffer.readData(offset, length, pDest);
  47. }
  48. void GLVertexBufferCore::writeData(UINT32 offset, UINT32 length,
  49. const void* pSource, BufferWriteType writeFlags)
  50. {
  51. mBuffer.writeData(offset, length, pSource, writeFlags);
  52. }
  53. }