BsScriptAnimation.h 5.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsAnimation.h"
  7. namespace BansheeEngine
  8. {
  9. class ScriptAnimationClip;
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for Animation. */
  14. class BS_SCR_BE_EXPORT ScriptAnimation : public ScriptObject <ScriptAnimation>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAnimation")
  18. /** Returns the native wrapped animation. */
  19. SPtr<Animation> getInternal() const { return mAnimation; }
  20. private:
  21. ScriptAnimation(MonoObject* managedInstance);
  22. ~ScriptAnimation();
  23. /** Callback triggered when animation event triggers. */
  24. void eventTriggered(const HAnimationClip& clip, const String& name);
  25. SPtr<Animation> mAnimation;
  26. /************************************************************************/
  27. /* CLR HOOKS */
  28. /************************************************************************/
  29. static void internal_Create(MonoObject* instance);
  30. static void internal_Destroy(ScriptAnimation* thisPtr);
  31. static void internal_SetWrapMode(ScriptAnimation* thisPtr, AnimWrapMode wrapMode);
  32. static void internal_SetSpeed(ScriptAnimation* thisPtr, float speed);
  33. static void internal_Play(ScriptAnimation* thisPtr, ScriptAnimationClip* clip);
  34. static void internal_BlendAdditive(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float weight, float fadeLength, UINT32 layer);
  35. static void internal_Blend1D(ScriptAnimation* thisPtr, MonoObject* info, float t);
  36. static void internal_Blend2D(ScriptAnimation* thisPtr, MonoObject* info, Vector2* t);
  37. static void internal_CrossFade(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float fadeLength);
  38. static void internal_Stop(ScriptAnimation* thisPtr, UINT32 layer);
  39. static void internal_StopAll(ScriptAnimation* thisPtr);
  40. static bool internal_IsPlaying(ScriptAnimation* thisPtr);
  41. static bool internal_GetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  42. static void internal_SetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  43. static UINT32 internal_GetNumClips(ScriptAnimation* thisPtr);
  44. static MonoObject* internal_GetClip(ScriptAnimation* thisPtr, UINT32 idx);
  45. static void internal_MapCurveToSceneObject(ScriptAnimation* thisPtr, MonoString* curve, ScriptSceneObject* so);
  46. static void internal_UnmapSceneObject(ScriptAnimation* thisPtr, ScriptSceneObject* so);
  47. static void internal_SetBounds(ScriptAnimation* thisPtr, AABox* bounds);
  48. static void internal_SetCull(ScriptAnimation* thisPtr, bool cull);
  49. static bool internal_GetGenericCurveValue(ScriptAnimation* thisPtr, UINT32 curveIdx, float* value);
  50. typedef void(__stdcall *OnEventTriggeredThunkDef) (MonoObject*, MonoObject*, MonoString*, MonoException**);
  51. static OnEventTriggeredThunkDef sOnEventTriggeredThunk;
  52. };
  53. /** Helper class for dealing with BlendSequentialClipInfo structure. */
  54. class BS_SCR_BE_EXPORT ScriptBlendClipInfo : public ScriptObject<ScriptBlendClipInfo>
  55. {
  56. public:
  57. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BlendClipInfo")
  58. /** Converts managed object to its native counterpart. */
  59. static BlendClipInfo fromManaged(MonoObject* object);
  60. private:
  61. ScriptBlendClipInfo(MonoObject* instance);
  62. /************************************************************************/
  63. /* CLR HOOKS */
  64. /************************************************************************/
  65. static MonoField* clipField;
  66. static MonoField* positionField;
  67. };
  68. /** Helper class for dealing with Blend1DInfo structure. */
  69. class BS_SCR_BE_EXPORT ScriptBlend1DInfo : public ScriptObject<ScriptBlend1DInfo>
  70. {
  71. public:
  72. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend1DInfo")
  73. /** Converts managed object to its native counterpart. */
  74. static Blend1DInfo fromManaged(MonoObject* object);
  75. private:
  76. ScriptBlend1DInfo(MonoObject* instance);
  77. /************************************************************************/
  78. /* CLR HOOKS */
  79. /************************************************************************/
  80. static MonoField* clipsField;
  81. };
  82. /** Helper class for dealing with Blend2DInfo structure. */
  83. class BS_SCR_BE_EXPORT ScriptBlend2DInfo : public ScriptObject<ScriptBlend2DInfo>
  84. {
  85. public:
  86. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend2DInfo")
  87. /** Converts managed object to its native counterpart. */
  88. static Blend2DInfo fromManaged(MonoObject* object);
  89. private:
  90. ScriptBlend2DInfo(MonoObject* instance);
  91. /************************************************************************/
  92. /* CLR HOOKS */
  93. /************************************************************************/
  94. static MonoField* topLeftClipField;
  95. static MonoField* topRightClipField;
  96. static MonoField* botLeftClipField;
  97. static MonoField* botRightClipField;
  98. };
  99. /** @} */
  100. }