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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsGpuParamBlockBuffer.h"
- namespace BansheeEngine
- {
- /**
- * @brief OpenGL implementation of a GPU parameter buffer (Uniform buffer).
- */
- class BS_RSGL_EXPORT GLGpuParamBlockBufferCore : public GpuParamBlockBufferCore
- {
- public:
- GLGpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage);
- ~GLGpuParamBlockBufferCore();
- /**
- * @copydoc GpuParamBlockBufferCore::writeData
- */
- void writeToGPU(const UINT8* data);
- /**
- * @copydoc GpuParamBlockBufferCore::readData
- */
- void readFromGPU(UINT8* data) const;
- /**
- * @brief Returns internal OpenGL uniform buffer handle.
- */
- GLuint getGLHandle() const { return mGLHandle; }
- protected:
- /**
- * @copydoc GpuParamBlockBufferCore::initialize
- */
- virtual void initialize();
- private:
- GLuint mGLHandle;
- };
- }
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